Quote Originally Posted by stuamn View Post
Hi, after playing our first 4e adventure last week, it was clear to me that both me (DM) and the players need some practice. None of us have played DnD since school - a long time ago, we think the edition was Advanced Dungeons and Dragons.

Therefore I decided to run the short adventure in the back of the Dungeon Masters Guide - Kobold Hall, and integrate it into the overall campaign. I have been mucking about in GIMP trying to throw together the four main rooms so that we can use them this weekend (we use Gametable). This is the first room. It's not meant to be pretty (I just noticed when uploading it that the bevel in the floor tiles is the wrong way round) but functional.

http://i183.photobucket.com/albums/x...artamn/kr1.jpg

Stuamn

p.s. I know i've added a little bit of corridor but i want the players just to concentrate on the room they are in and by adding the extra corridor means i can "join up" the rooms in gametable as the players get to them
That's rather pretty stuamn. You may want to consider over top of the floor adding a noise layer set to overlay to vary the floor up a bit, but that's not 100% necessary.

My only "complaint" is that I think the pit looks a bit odd. To me, it looks like a huge emerald set into the floor instead of a pit full of slime. Not sure if it is the color or texture or what. Other than that, I think it's rather nice and I was going to do this myself. If you don't mind, I will grab this (and any other one you do up) and use for my own game.

Joe