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Thread: Kobold Hall

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  1. #1

    Post Cause everyone has their favourite poison :)

    If you're not too attached to Game Table, and you've already looked at maptool (Its free after all) try looking at Fantasy Grounds....


    http://forums.fantasygrounds.com/home/

    It's not free but I like it a lot. After a little playing the one time $35 ish price tag is well deserved.


    Sigurd

  2. #2
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    @ torstan, jfrazierjr and sigurd - I'm downloading maptool to have a look. I just used gametable as a test. I don't think the party would mind swapping from gametable as during the last adventure I published a very large tile and everyone else's computers rebooted. They didn't see the funny side.

    @ sigurd I agree, fantasy grounds looks fantastic, however - I'm assuming that everyone else would have to buy at least a lite licence to connect. Believe me the party I'm DMing for are cheap

    BTW new slime in kobold hall 1, and I posted a WIP of kobold hall 2, I don't particularly like the coffins, the statues or the altar but time is short.

    EDIT: I also added a noise layer (render>clouds>plasma>desaturate) as suggested, and once again the maps are not 100% the same as the DMC, this is due to me moving/adding link up corridors
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  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Now that's a serious improvement. Good work. I like the heavier shadows.

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
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    Cool, I like it. You may want to consider one of the textures on this page for your current (or any upcoming) slime pools.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
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    Nice! If you're all done by next week chances are I'll be using this for my one shot group... Very cool.

  6. #6
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Steel General View Post
    Cool, I like it. You may want to consider one of the textures on this page for your current (or any upcoming) slime pools.


    That site rocks. Some really nice textures. I really like the Egg Veins one...
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  7. #7
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    @torstan - thanks, it was jfrazierjr who suggested the noise layer (its what added most of the shadows

    @steel general - thanks, I've bookmarked that site, one of the later rooms has a frozen pool. That site has some excellent textures, a couple of which will be perfect for the pool.

  8. #8
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    rooms three and four - these are all WIP and I may update them before the end of the week, it's just I have free time today, something that I will be lacking for the next few days. The last room (behind a secret door on the left) I have 50% done.

    @ Hawke - I need to get them finished for a game on Saturday, so the latest I'll have them finished is Friday night. I would rather get them out of the way before then
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  9. #9
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by stuamn View Post
    @ torstan, jfrazierjr and sigurd - I'm downloading maptool to have a look. I just used gametable as a test. I don't think the party would mind swapping from gametable as during the last adventure I published a very large tile and everyone else's computers rebooted. They didn't see the funny side.
    Yea, I like free also. If you have any questions on Maptool, like I said earlier, feel free to ask over there or in this thread. Also, be sure to check out the tutorials on http://rptoolstutorials.net, and you can get plenty of good ideas from there alone. There is even a tutorial specifically for those who just play and not set up maps. Again, one thing to remember is that these tutorials were made 6+ months ago (most of them) and there has been a huge amount of dev work and Maptools has changed quite a bit in that time. New tutorials will be coming as soon as this version has locked down and dev starts on the 1.4 branch.

    Quote Originally Posted by stuamn View Post
    EDIT: I also added a noise layer (render>clouds>plasma>desaturate) as suggested, and once again the maps are not 100% the same as the DMC, this is due to me moving/adding link up corridors
    Much nicer. The floor looks a lot more random now with the noise layer over top.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  10. #10

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    Quote Originally Posted by stuamn View Post
    I don't think the party would mind swapping from gametable as during the last adventure I published a very large tile and everyone else's computers rebooted. They didn't see the funny side.
    Wow. That's quite a bug!

    A suggestion for your slime: reduce the saturation and brightness a bit--that should help it sit better in the image and not look quite so phosphorescent. Unless you want it to glow in the dark, which might also be a cool effect.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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