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Thread: Axis & Allies Miniatures Map

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  1. #1

    Post I do understand

    I have played Axis & Allies, primarily the board game, rather than the online version, and I understand the pieces for units work in hexes.

    Thus using the hex grid is necessary for the game. Still, I really feel forcing map elements to the grid is unrealistic and takes away from the game. The game still works properly if the map was more authentic and still using the grid.

    Just an opinion. Of course, if those are the rules, then those are the rules.

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  2. #2
    Community Leader NeonKnight's Avatar
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    Yeah, on the whole most things can be done without constraining ones self to the HEX except for a few minor things:

    Bluffs

    &

    Hedgerows.

    Those two items only seem extremely confined to HEXES as the rules for them specifically mention them running along a HEX edge.

    Mostly though, an terrain feature must fill most of the hex for that hex to be considered that terrain. The DOTs in the center of the hexes are used for determining Line Of Sight (you check from centre of one hex to centre of another hex), and if it crosses a hex of LoS blocking terrain, a piece cannot see another piece.
    Daniel the Neon Knight: Campaign Cartographer User

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    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    First of all I would tone down your grass colour. Desaturate it a little and drop the lightness. At the moment it is a little too fluorescent.

  4. #4

    Post

    Uhh!

    Moin,

    i am surprised to see so many replies. Thanks!

    @NeonKnight: A&A-Maps with CC3? Have you some pictues?
    @GamePrinter
    it seems your roads, towns, and forests are forced into their shape by the grids around the
    You're right. I also see this problem, but the reference maps are ... very synthetic? (right word?). I will rethink about my next steps.

    @torstan: on my screen its not so bright. I make a notice for me to remeber your hint.

    But at all: has no one a good (mini-)tutorial to make a forest? I hate my own forest (its ugly).

  5. #5
    Community Leader Facebook Connected torstan's Avatar
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    Best bet is to browse around the regional map section and find a forest you like. Or find an example on the wider web. Then point to it and ask how it was done. I'm sure someone here will be able to recreate the look for you using gimp.

  6. #6
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by Xaviar Eldor Eissturm View Post
    @NeonKnight: A&A-Maps with CC3? Have you some pictues?
    Here:

    http://www.cartographersguild.com/showthread.php?t=859
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #7

    Post

    Another map of me


  8. #8

    Post

    Hi!

    I know that this is an old thread but I just had to post my images! Enjoy! All Photoshop baby!



    For those of you that want to use all that Extended Range that does not get blocked....



    And those of you that like a little more of a challenge...



    And


  9. #9
    Guild Member Kihmbar's Avatar
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    I've never played A&A Minis, but I do play Squad Leader. The terrain/LOS rules are similar, so perhaps you could do a similar thing with A&A Minis maps. In addition to allowing terrain to flow into adjacent hexes (which is most common), ASL sometimes gets around terrain rules by using historical special rules. Historically accurate maps sometimes will create an unusual terrain type or an unusual combination of terrain types. This is because historically there existed more than one terrain type in a hex. If you are trying to recreate a historically accurate map, then you could take this option - make special rules describing how to play with the unusual terrain type or unusual combination of terrain types. However if you are not trying to recreate historically accurate terrain, I would not recommend this approach.

    Also, if you are looking for different terrain types - the VASL Map Cabal site has the Squad Leader versions of the terrain types. The terrain art there might be worth looking at when making patterns for woods/grain/marsh/whatever.

  10. #10

    Post

    Quote Originally Posted by Kihmbar View Post
    Also, if you are looking for different terrain types - the VASL Map Cabal site has the Squad Leader versions of the terrain types. The terrain art there might be worth looking at when making patterns for woods/grain/marsh/whatever.
    Thanks for the info... I'm currently looking into using Sketch Up for all my buildings. My next attempt will be to create a 'City Fight' map for Axis and Allies. A kind of Stalingrad/Fall of Berlin map that could be used for either scenario. It's kind of daunting... I don't have any proprietary mapping software other than Photoshop and Illustrator. So it's all scratch built, and all my art/graphic design skills to be put into full effect. I know it's going to be hard. Nothing that is worthwhile is easy.

    Wilco out!

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