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Thread: December 2014 Entry: Secrets of the Golden Dawn

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  1. #3
    Professional Artist Cunning Cartographer's Avatar
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    When a GM/DM is running their game and they are using a map they haven't designed themselves then they either want:

    1) A map they can use straight away, ie. a Player Map that is used for the tokens to actually go on

    or

    2) A reference map, or GM Map, that they use to recreate the map themselves. These are what players will normally find in adventure booklets or the D&D publications, usually cluttered with numbered rooms, etc. so that the GM can reference them from the written adventure

    Most tabletop maps that are designed are of a top down view, as that is how the game is played, and typically the map is built up on a squared grid as most systems used squares for movement. However, that isn't to say a map design like yours cant work (in fact they ARE used), but just not in its current state as, like PWKerns says, it's more of an illustration. To make it a dungeon map it needs to be a useful specification map for a GM. The best way to do this is design it with squares in mind in an isometric viewpoint.

    Torstan did a really good isometric map tutorial on his Google+ page. Well worth checking out.
    Last edited by Cunning Cartographer; 12-20-2013 at 03:33 PM.

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