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Thread: Learning the GIMP; WIP

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  1. #1
    Guild Adept
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    Torstan,
    Good idea on the drop shadow. I also fixed the Layer Mask that showed the Slate fill underneath the sand coloring.

    Jfrazierjr,
    The repeating pattern is a tile fill, so I suppose it is intentional. I'll try out the noise layer and see if it benefits.

    The red color is story related and has to do with a magical curse. The light idea is cool though.

    Thank you both for the input.

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    I think it looks pretty darn good for a WIP. But, not having done any 'dungeon' maps (yet) I don't have any suggestions for improvement.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
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    A little further along. Took me a while to come up with a technique to show the sundered door. I think there may be a better way, but I like the overall effect.

    The doors inside are about as generic blocks as you could ask for. One day I will stumble upon a good method for making doors. As it is, I am content with learning.

    Fixed a few artifacts, only to introduce a new one. I'll get to adjusting the layer mask on the sand layer later. You have to really be looking for it to see it. Speaking of sand, I am looking for way to have a little bit of the outside sand drift through the front doors. Maybe as simple as adjusting the layer mask and maybe throwing a slight blur and/or spread. I'll look into it Friday.

    Updated image loaded.

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