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Thread: WIP - (ambitious) World Map of fictious earth-like planet

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  1. #1

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    This is great! World maps fascinate me.

  2. #2
    Guild Artisan Pixie's Avatar
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    Funny how things progress, stall, dwindle and re-ignite...
    (warning, post for tectonics freaks)

    Almost 5 months ago, I was doing detailed regional maps. They were the first ones to become canon for anything done in the future. In the meanwhile, I was doing history stuff (early civilizations, bronze age) as well, and some more geology to establish mineral rich regions... That was all good, even if a lot was in the backstage and too vague or incomplete to be posted.

    Then a bug about my tectonics got to me - some areas I had neglected earlier, roughing it, were now becoming annoying, implausible... impossible. And tectonics weighs on you... So I stalled.

    Then there were a few tutorials posted on tectonics. Every now and then, we have a small tectonics surge in here, a few good threads... Kacey and Pagan were working on their worlds, Warlin and Charerg did those valuable tutorials. I got back at it, doing the rock-crunching-invisible-work... Still at it, and it will take a few more months, at least. But it's going well.

    So!... following advice from my friend Charerg, I'm posting a few maps in the next days.
    Today is 150 Million Years before present:
    Click image for larger version. 

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    (a clean map, showing only continental platforms and landmasses)

    Click image for larger version. 

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    including boundaries (incomplete in some regions, but not important)

    The main things happening before this installment and the 125 Million Years (coming soon) are:
    - Krasia is just about stopping it's northeastwards movement, and is going to start feeling a pull towards west - as it's oceanic crust gets subducted.
    - Yet, before it does, it will still manage to seed chaos in the Dragoz super plate, breaking it into pieces.
    - Acur and Palamb are rifting apart, but Acur is also loosing Dahache peninsula, which will speed northwestwards and collide first with Dragoz.
    - The boundary between Kane and Dahache is a mess of subduction sections, as subduction just triggered, it will get even more messy as continental crust from Dahache aproaches.
    Last edited by Pixie; 02-27-2018 at 06:10 PM.

  3. #3
    Administrator Facebook Connected Diamond's Avatar
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    That looks really great. As other folks have said, I admire your patience!

  4. #4
    Guild Expert Facebook Connected Caenwyr's Avatar
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    This is pure madness... I love it! Pixie, one tip: try to make a grayscale version of these layers as well, so you can easily turn them into a DEM file. That might come in handy afterwards when you're bumpmapping/shading the map.

    Oh and my sincerest compliments with the humongous amount of work you're putting into this. The result is pretty awesome!
    Caenwyr Cartography


    Check out my portfolio!

  5. #5
    Guild Artisan Pixie's Avatar
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    Thank you. Thank you all, encouragement is greatly appreciated.
    It's a work of passion more than a work of patience. After all, this is "my world" for over 20 years. Still, the perspective of needing months at the current rate of production to have this finished is pretty daunting.

    As for the grayscale version DEM... I've played around with it already but it's not so simple. This look gains from the mixing of layers and "partially" selected pixels. When I use selection to make new layers, in grayscale, there's a lot that goes awol. I am playing about with the idea of enlarging the finished heightmap 4x, then grayscale it, then using wilbur to soften/erode/fill the blanks. But, as I said, I think that's a far ahead, not an immediate issue.

  6. #6
    Guild Expert Jalyha's Avatar
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    And I thought I was having a rough time D:
    Have you "liked" a post today?

  7. #7
    Guild Artisan Pixie's Avatar
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    Latest update for the guild.

    I have developed a new technique that works better for the lower levels of elevation. I'm trying to put it in words but while it's simple, I'm struggling to explain. Nevermind... So, I just decided that sometime in the upcoming weeks/months, I will make a small movie of 15 mins of work or so. But not just now. This is allowing me to speed up with very decent results and I want to see this first continent finished.

    On the other hand, as I said last week, I am getting more demanding with myself and picky, so about half my time spent on this is making small alterations, adding smaller mountains, steeper valleys, etc.
    Anyway, a lot more is to come. I reckon two more weeks before I leave the western continent... (Might post a reduced version of the entire world map next time, so you can get a scaled grasp of how much I still have ahead).

    Here it is. The lowlands north and south of the eastern range is what I am working on, so don't mind those. The rest is pretty much done.
    Click image for larger version. 

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    Feel free to throw in suggestions or anything else.

  8. #8

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    This is so amazing, I will definitely be watching intently! Keep it up

  9. #9
    Guild Expert Jalyha's Avatar
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    It's looking great. I'm just trying to figure out how you get that effect between your biomes that looks so.... idk. but i want to steals it D:
    Have you "liked" a post today?

  10. #10
    Guild Grand Master Azélor's Avatar
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    Quote Originally Posted by Jalyha View Post
    It's looking great. I'm just trying to figure out how you get that effect between your biomes that looks so.... idk. but i want to steals it D:
    Biomes do not appear on this map. I'm pretty sure it's a physical map instead.

    But yea, it has a lot of details !

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