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Thread: My first attempt at worldbuilding

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  1. #1
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    I used cloud rendering for both land and sea. There are a total of 5 cloud renderings in that map. 1 for the way the continents are laid out, 2 for the way the ocean looks, and 2 for how the landmasses look (after creating the continents). This has nothing to do with how pdn does things, it's just how I did it.

    This particular map will be for my personal use for a book I am writing this year called Night Paladin. While I designed the world, only the main continent (the really big one) will be included with the book. I do plan to add cities and roads to the map once I am satisfied with how the geography looks. What I do for my blog will be a different map all together to show step by step how to recreate what I've done.

    Thank you for your compliment.

  2. #2

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    Quote Originally Posted by mad_cat View Post
    I used cloud rendering for both land and sea. There are a total of 5 cloud renderings in that map. 1 for the way the continents are laid out, 2 for the way the ocean looks, and 2 for how the landmasses look (after creating the continents). This has nothing to do with how pdn does things, it's just how I did it.
    I just wanted to chime in and say kudos to this technique: using clouds for land and sea, or in my world for terrains and for clouds too. I often find myself using some fractal noise or Plasma noise as a starting point before adding / paining to it, that looks like great clouds as a starting point for even greater mountains scenes, especially after adding erosion and sediments to it. Or I take a photo of the skies (real) and turn it into elevation maps. Mother nature serves up some really great free content. In this one for instance, the terrain was done from scratch and the skies also in the same tool (usually used for terrains), but flattened and tilted and rendered with fancy under-side lighting, and then composited into the background of the prior scene.

    Click image for larger version. 

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