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Thread: WIP - basic elevation map

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  1. #1
    Guild Novice berg's Avatar
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    Thanks, it didn't feel right to me either, but that makes sense, especially since the elevation, according to the map, would go up in areas where I planned for the river to run, and rivers don't work that way so yeah.

    I didn't cement any specific elevation levels, but the vast green is around sea level. My sketch is zoomed in to a level so that you can't see any ocean, but this is the northwest corner, and the ocean to the north is ~50 miles north of the western mountain, and the ocean to the west is ~70 miles of the western mountain (this is all definitely subject to change as I learn/figure out what I want this to look like though).

  2. #2
    Guild Artisan Pixie's Avatar
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    You don't really need a lower than sea level depression to have a lake. It very much depends on the climate around your area.

    If it is a rainy/temperate area, a lower than sea level region would fill up and eventually create a flow towards the sea. The Great Lakes in Canada/US and Lake Victoria in Tanzania/Kenya are good examples of this (hell, the Nile is what flows out of Lake Victoria!).
    Only if the climate is dry enough will evaporation equal/top the influx of water and prevent any lake from overflowing.

    Depending on the size of your lake, you should consider a bottleneck of hard rock which limits the outflow. This is exactly what creates a lake.
    In the case of your map, I'd squeeze the northen mountains a little together, so you can have just that.
    If you make them sufficiently close, you can have a sort of a gorge that the lake has eroded. A good example on Earth of such a gorge is the Iron Gates in the Danube. Check this picture:
    http://donsmaps.com/images8/djerdap.jpg

    Also, looking at your map, you can have a series of interconnected lakes (the dark green). But this would require, imho, a finer topography (more elevation level).

    And lastly, with a little more detail added, consider saving a B&W version (black being sea level) and fiddle with it using Wilbur.

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