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    Zach, if it's free that might just be the reason why there's no mac version… But your project sounds extremely interesting! is that a generator for random terrain or would that include a function where you can set a certain general shape for the terrain which is then converted into fractals?

    Jalyha: thanks! Well then I'll just have to work more! I already found one more element that makes it look small, I think - the detail in the water. The lower water areas look as if they surround an island. If I adjust the detail and the scope of the lower areas that should help a bit. Doesn't help with the general impression of course. But your comment about the pixels made me think - what if I change the image size? Do you think a higher resolution could impact the impression of looking at an island?

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    Guild Member Zach's Avatar
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    Quote Originally Posted by Lyrillies View Post
    Zach, if it's free that might just be the reason why there's no mac version… But your project sounds extremely interesting! is that a generator for random terrain or would that include a function where you can set a certain general shape for the terrain which is then converted into fractals?
    The images it produces are simple heightmaps that look very much like...well, ARE...fractal noise. I won't go into detail with the algorithm, but it basically interpolates between points a bunch of times with some controlled randomness. You can read more about it here, but I get better results from my program than the Wikipedia images show (sample below). To get a coastline, take the sample image and do a basic threshold operation on it. I also have programs that create an island surrounded by water and add an ocean to an existing heightmap.
    I kind of want to post the code on this site, but it is not in any way a finished product. You would have to be able to compile and run it on your system.
    As for the rivers...actually, after my earlier post, I created a new program that hopefully will be the groundwork of later river functionality. It can trace multiple rivers across the terrain the way real rivers would go. It's still a long way from being integrated into the main program, though.
    You can't set a general shape for the terrain and then have it fractalized (though that would be a useful extension to add), you just take the initial shape and add oceans, lakes, whatever. My Edelu map's coastline was generated like that; then I just added in landforms according to my liking.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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