My experiments with the tutorials lead to fairly uniformly fractalized maps. I think my goal, or at least my goal once I got started, was to create less uniformity by breaking up a few coasts severely and leaving others clean. My concern is that the clean coasts are too clean...

I'll experiment with pressing more fractalized bits around the edges, so that I can continue to make some portions more broken up than others, but I think I should probably also heed the "don't obsess over every detail of something so large" warning for now too. I can always perform minor edits of coasts, islands, and lakes as I focus on individual regions.