Thanks Bogie.

Just a small update to the map.

The only changes in this version are that I've fixed the problems with the walls (bevelling artifacts and the splits in the cavern wall). And I've remembered to add the missing door.

I'm thinking of trying to swap the narrow bevelled edge around the cavern walls for a wider fractal edge that matches the "cliff" areas. The second dungeon map in the module is a cave complex entered from a quarry, so I want to get a good look here that I can use in the next map (where I won't be able to rely on Neyjour's tiles to make my map look good!).

Click image for larger version. 

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