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Thread: Atlas Elyden

  1. #171
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    The next region of the Inner Sea is done - Jurras.

    I'm now going to start work on a wasteland region in the N-E of the collage map, known as Astudan. I;m working on the topography at the moment,though its relatively flat, so it shouldn't take too long.

    The collage map now looks like this:

    Click image for larger version. 

Name:	mosaic.jpg 
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ID:	85787

  2. #172
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    I'm busy working on the topographical maps. here's a stitch of the three maps I'm working on at the moment. It's unfinished and there's some parts where they don't match up perfectly (old versions next to more recent versions).

    Click image for larger version. 

Name:	inner sea flat - small.jpg 
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    By popular demand, I'm attaching a PDF with a style guide to how I create my Atlas Elyden maps.

    This isn't a full-out tutorial, though more of a guide to how I create the maps, so a working knowledge of how Photoshop and projected maps work is assumed. I don't go into details like which exact colours are used and so on as I expect anyone wanting to emulate the style to use their own colours. It's no fun copying things word-for-word

    Hope you enjoy, and as always, you can check out my Patreon for more images and details of the world. Patrons get exclusive content, like PSDs and high-res JPGs of the maps, as well as textless versions for use in your own work. A more detailed version of this tutorial should be up for patrons later on in the month.

    #atlaselyden #fantasycartography

    Click image for larger version. 

Name:	Atlas Elyden style guide.pdf 
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    Last edited by vorropohaiah; 08-20-2016 at 11:48 PM.

  3. #173
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    map #13 - the Desolation of Astudan is now finished and in its creation i came up with a quick way of making 'topography' to add more detail to the maps:

    Click image for larger version. 

Name:	Capture.PNG 
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ID:	86976

    I just created a grey soft light layer with a bevel/emboss and added a mask with black/white noise, clouds and difference clouds, repeating until i got something I was happy with. its quick, imprecise and completely arbitrary, though i think it looks nice and adds a bit of detail to otherwise empty areas. I can manipulate the mask by painting into it to make regions that are particularly flat or rugged that cant be represented by the gradient topography.

    Here's the mosaic map as it stands now:

    Click image for larger version. 

Name:	mosaic.jpg 
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ID:	86977

  4. #174
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    here's an updated version of the mosaic map that I keep. I've added the Inner Sea map that I'm currently working on as a background:

    Click image for larger version. 

Name:	mosaic.jpg 
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ID:	87624

  5. #175
    Guild Journeyer Facebook Connected zhar2's Avatar
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    AMAZING! im currently working ona similar project

  6. #176
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    This is incredible work, truly.

  7. #177
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by JasonWrong View Post
    This is incredible work, truly.
    thanks

    Quote Originally Posted by zhar2 View Post
    AMAZING! im currently working on a similar project
    link please

  8. #178
    Guild Journeyer Facebook Connected zhar2's Avatar
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    All unpublished, most of it is on my hard drive

  9. #179
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    shame. I'm sure everyone here would love to see

  10. #180
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    This is the first time I have seen a style like this for a fantasy map. Have you considered making an interractive digital rendering that would allow the user to click on the smaller sections to enlarge them? Well done!

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