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  1. #1
    Guild Expert jbgibson's Avatar
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    The rivers are fine.

    If there's a flaw in the mountains, it's a style mismatch. The coastlines are crisp and clear, the rivers simple line work, and the roads nice and diagrammatic. Then you add shaded, raised-relief, somewhat fuzzy 3-d mountain chains... They just don't play nicely together. A simpler caterpillar-ridges look might fit better. Or even something like what you have, washed out to be just a background texture?

    Detail isn't bad in and of itself. You're working with a tool that does layers, right? Add all the detail you like and segregate different types on different layers. Then output a family of maps, each tailored to a certain purpose.

  2. #2
    Guild Adept Facebook Connected Llannagh's Avatar
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    Quote Originally Posted by jbgibson View Post
    The rivers are fine.
    That's good to know. I feel a little proud.

    If there's a flaw in the mountains, it's a style mismatch. The coastlines are crisp and clear, the rivers simple line work, and the roads nice and diagrammatic. Then you add shaded, raised-relief, somewhat fuzzy 3-d mountain chains... They just don't play nicely together. A simpler caterpillar-ridges look might fit better. Or even something like what you have, washed out to be just a background texture?
    I tried the caterpillars, but unless I do them as in the original historical maps with a very fine pen and lots of patience and time, it won't look too good. I literally spent hours trying to come up with a good compromise and that's the end result. Plus I don't really like caterpillars. (I know, many nautical charts use those)
    The height lines (are they called that?) I like, but that's an even larger amount of work, especially if it's supposed to look good.

    But I'll try your suggestion with the washed out background texture. That appeals to me. I get your point about the style mismatch. That was probably bugging me anyway.

    Detail isn't bad in and of itself. You're working with a tool that does layers, right? Add all the detail you like and segregate different types on different layers. Then output a family of maps, each tailored to a certain purpose.
    That's kind of what I'm going for. But at first I want to keep it simple, so I get to actually finish a map!

    Thanks for the input!

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