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Thread: August Entry: the Under Halls

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  1. #1

    Wip Square better than rectangle, but...

    I agree with Redrobes in that square Tiles offer more options than rectangular tiles, but this challenge calls for the use of 8 x 10 tiles, so I will observe this rule. Though NK also said at least two doors, I believe four doors open more possibilities for random dungeon tile placement. Though you may notice one cannot necessarily exit through all of the four when in a given tile, depending on the layout. This still follows the philosophy of my Endless Terrain Battlemaps...

    Below is 3 of the many possible dungeon tile configurations using 5 tiles I've completed/semi-completed so far. Some tiles have been rotated 180 degrees from a previous tile placement.

    The tiles presented are the Entry Tile, and 4 Catacomb Tiles (catacomb tiles will be part of the actual entry and not being bonus tiles.)

    GP

    PS: Thanks, NK! 12 tiles it is, no bonus tiles necessary! In fact I may go 20 tiles, now that you mention it. Now I can have fun...
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    Last edited by Gamerprinter; 08-03-2008 at 02:02 PM.
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  2. #2
    Community Leader NeonKnight's Avatar
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    Sure, just to further clarify, you can make square tiles if you want, I just stipulated that a tile could be no larger than 8x10
    Daniel the Neon Knight: Campaign Cartographer User

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  3. #3

    Wip Next Five Maps of set...

    I'm sticking with full 8 x 10's so I can create larger chambers as I need it.

    The first four maps below are the catacombs subset - the "standard" dungeon tiles that would be available in most tile sets.

    Since I'm categorizing my "Entry" Tile in the previous post as an exotic. So too is this exotic tile, called the "Pool" Tile, a large chamber with water filling most of it and tranparent to see that it is a living pool, from an underground lake that may flow in from under the "northside" balcony.

    Note: there really is no north in these maps, as a GM can rotate them 180 degrees, after using them and placing down ahead through the next door.

    My Dungeon Tiles, subsets of 4 tiles: Catacombs 1 (here), Catacombs 2, Drainage Tunnels, Exotics, and Caverns.

    Six done - fourteen to go. Note: I will upload gridded versions at completion of all tile designs. And tokens.

    These are all 1.5 MB each, or thereabouts...

    GP
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  4. #4

    Wip Catacombs too normal...

    After looking at my Catacombs tiles, I thought they looked too standard. So I added some subtle changes like stairs to change elevations between chambers on a tile. Although I've already changed all four catacombs tiles. I've only uploaded the second catacombs tile (gatehouse entry tile).

    The door on the "west" wall does not connect with the rest of the exits on this level, so I threw in some stairs up and down. Going up to the center room, I've placed a steel barred window exposing the view at the entrance to the gatehouse below. I've also added some rubble.

    Ambushes with missle weapons or spells to targets entering the gatehouse area below. No access past the barred window, so attacker in safe position.

    I will upload the improved catacombs with the next batch, tomorrow or later tonight.

    GP
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  5. #5

    Wip Updates + 1

    Here are the updated catacomb maps 1, 3 & 4. I adjusted the shadow values in the Entry tile. And a new one, the Crypt tile...

    GP
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