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  1. #1
    Community Leader RPMiller's Avatar
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    You got it. In the base map you have the opening with no door and then drop the door in as a stamp on the object layer. That way when the party gets to the door and open it, the GM switches to the Object Layer selects the door and spins the mouse wheel and the door opens before their eyes. Then a quick erase of the Vision Blocking Layer and the room comes into view. It actually goes really fast in play.

    EDIT: If I remember I'll whip up a quick demo of how it looks in MapTool for you so that you can see how the graphic itself works.
    Last edited by RPMiller; 08-12-2008 at 03:09 PM.
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  2. #2

    Wip door, bones, cave-in...

    RPMiller, here's your door only object! Plus I've added a few Poser Skeletons to populate a tile. How about another way to block a doorway or passage - a cave-in pile of rubble.

    GP

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    Last edited by Gamerprinter; 08-14-2008 at 12:44 AM.
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  3. #3

    Post Next...

    Map Objects: campfire, stone well, broken armor, coil of chain and evocation circle...

    GP
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  4. #4
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    RPMiller, here's your door only object! Plus I've added a few Poser Skeletons to populate a tile. How about another way to block a doorway or passage - a cave-in pile of rubble.
    Thanks, but... the door won't quite work as intended. The center of the graphic needs to be the hinge of the door. I totally blanked on doing that video for you... I'll email myself a reminder right now so that you can see how it works.
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  5. #5

    Wip Actually I think I understand...

    Quote Originally Posted by RPMiller View Post
    Thanks, but... the door won't quite work as intended. The center of the graphic needs to be the hinge of the door. I totally blanked on doing that video for you... I'll email myself a reminder right now so that you can see how it works.
    Actually, I think I understand... you want a door, where on the hinge side there is a transparent "block" the same width as the door, where the hinge is now located at the center of the graphic - so it rotates at the hinge. I believe this is what you mean...

    Next 5 objects: a plank used for bridging, a suspended rope/plank bridge, an upright ladder, a trapdoor, and a trestle table with bench (I'll fix the door later today.)

    GP
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  6. #6
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Actually, I think I understand... you want a door, where on the hinge side there is a transparent "block" the same width as the door, where the hinge is now located at the center of the graphic - so it rotates at the hinge. I believe this is what you mean...
    Pretty much. Do need for a transparent "block" though. Just make the canvas twice as tall/long as the door is and put the door on the top or bottom half such that the hinge is in the center and you've got it.
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  7. #7

    Wip Like this?

    RP, like this? New Door...

    GP
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  8. #8
    Community Leader RPMiller's Avatar
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    Almost... You have the hinge off center about 12 pixels or so. In the attached image you'll notice the top guideline is at the hinge, but the bottom guideline is the center of the image. If you move the door down just a bit you'll have it.
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