Oh yes , that one was supposed to bend the other way so that I had a right-hander and a left-hander. I'll just flip that in X & Y and that should fix that.
Thanks...
Oh yes , that one was supposed to bend the other way so that I had a right-hander and a left-hander. I'll just flip that in X & Y and that should fix that.
Thanks...
Last edited by Redrobes; 08-03-2008 at 08:36 AM.
Um, can't you do all of your left and right bends with one corner? I'm pretty sure you don't need two corners at all.
Actually I am not sure - maybe your right...
Yes - crikey ! Ok, so spare tile then Shall I make a small corner and not such a horseshoe type one instead. I could see players wondering why going forwards needs to much back tracking. I'll edit this piccy below in a mo...
There, big bend and small bend. Sorry about that Torstan, I really thought I needed one.
Last edited by Redrobes; 08-03-2008 at 09:25 AM.
No problem at all. Glad to be of help.
Now I have blurred them and scaled them each to 2048x2048 in size.
I created a nice noise map and added 40% of the noise map to 60% of the tile. This gives a noisy version of it. Then by using contrast I stretched that at the midpoint back to black and white again.
Now we have the same shape only about 10x the size and with crinkly edges to it.
Ok, so far, so straight forward. But now I am going to show some trick that I have been using for ages and have some special tools to help with but can be done in any paint package if slightly more laboriously. I also noticed that Ghalev said he uses this sort of thing and was talking about using it for hatching so ill start with that as an example but it gets more fun a little later.
So taking our black and white crinkly masks I blur them quite a bit to give the set below and I have also drawn and scanned some sample hatches and then pushed through my seamless tiler script.
So taking different shades of grey we can mask in / blend different textures onto them and you can automate this so ill try to chug out some interesting stuff based on this. This one only looks alright up close up but ill sort out some better stuff later.