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Thread: WIP: Cavern with Stream

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  1. #1

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    i think the stalagmites would be done in the same color as the walls, if they're obstructions.
    i'd assume that anything ground-neutral in color is easily traversable.

    if you've lowered your stream source here, make sure it's consistently lower downstream.
    i'll second madcowchef, the elevation work is much clearer here.
    >>< drow ><<

  2. #2

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    A chasm for area E.

    The construction was basic and I used a lot of my new 'smear' shading techniques. I'm not really happy about the edge though. It still looks false...like it's just hovering there.

    Any suggestions?

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  3. #3
    Guild Artisan madcowchef's Avatar
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    Not sure weather it would be an improvement till I saw it but you could try shading the edges as if they were overhanging the chasm a bit in places. Might continue the ends a bit further, not as an open chasm but simple as a line to make its appearance less abrupt. I don't really have any problems with it as it stands though, looks fine to my eye and I very much like the shading at the bottom smudgy and a nice, but not to computer pure, gradient. The stream is looking oddly abrupt in some of these, maybe make it erode away a bit of wall as its flowing under it so that it bulges on either side where the stream enters and exits?

  4. #4

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    Ok - I'm a bit more satisfied with the chasm now - adding the cracks to the edge seems to have 'anchored' it to the base level a bit more in my mind. I also added s stone in the path of the water and played with the ditch layer a little. I have a feeling that I'm going to have to re-do the water path once I'm done with all of the other zones.

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  5. #5

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    A small water feature in area B.

    Easy pool. Not sure what more to add to it. I'm fairly ok with the border and depth shading.

    Comments?

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  6. #6
    Guild Artisan madcowchef's Avatar
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    Seems a bit bright and saturated compared to the rest of the elements, but maybe that's just because I'm seeing only part of the map.

  7. #7

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    Which is why I was making it lighter.

    Hrm...
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  8. #8

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    Here's a smaller version of the map with all of the elements to date.

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  9. #9

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    I was trying to suggest that this pool isn't as deep as the other water elements. So where as the other water would be, say, waist-deep...this would be something like 'knee' deep.

    Just not sure how to make that clear.

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  10. #10
    Guild Artisan madcowchef's Avatar
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    Hmm I actually thought this looked deeper. Maybe showing some element on the bottom to indicate it is shallow? Not sure. Fewer water lines on it might help also.

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