Click image for larger version. 

Name:	cave-3a.png 
Views:	87 
Size:	186.0 KB 
ID:	62957

Ok, so here's a re-work of the water details in the map. I've added some stones in the water's path and some white 'water trails'.

Click image for larger version. 

Name:	cave-3-650.png 
Views:	113 
Size:	589.4 KB 
ID:	62956

And then I thought to fill in some of the blank edges of the map with small stones - to suggest that the walls have crumbled here and there but the stones have been pushed back against the edge or something.

I like the use of the stones as a cool 'edge element' but I'm not sure how to use them yet.
Click image for larger version. 

Name:	cave-4-650.png 
Views:	114 
Size:	602.1 KB 
ID:	62958
Anyone have any ideas / suggestions?

Also - I want to add some other elements to this map to make it more interesting. I may toss in some extra elements in the various 'zones' created by this map but I'm not sure what to add.




Click image for larger version. 

Name:	cave-3b.png 
Views:	103 
Size:	665.2 KB 
ID:	62959

The map, like other maps, can be easily compartmentalized into various 'zones'. Each 'zone' could have an element within it to give it more character / detail. Now, any GM could add in some encounter details (kobolds or something) but this is just for the map itself. This would be some kind of geological / Cartographic element:

1. Pit
2. Standing water.
3. Mold?
4. Slime?
5. Craggy / broken ground?

?? Anyone else think of some.

What would you add to the various zones?

Comments Welcome.
-GP