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  1. #1
    Guild Expert eViLe_eAgLe's Avatar
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    Feb 2011
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    My only piece of advice right now would be to avoid long, large, stretching shadows on tile-able battle-maps, and to preferably make them lighting independent.
    That's the main problem with tile-able overland battle-maps for me, they're not as impressive as Dungeon tiles or regular battle-maps due to the lack of proper lighting - of course this could be avoided by having all tiles only go a certain way, but that's not very good.

  2. #2

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    Well the actual game board is going to be grass lands- it is hex based the terrain tiles range in size from a full "flower of Hexes" to a single hex sized piece I'll post some of the test pieces here that I did several years ago.

    What I need to find out is how to make the terrain from scratch.

    here are some samples

    Click image for larger version. 

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    Click image for larger version. 

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  3. #3

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    Here Ill post a few items with explanations

    Click image for larger version. 

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    The above is the Black and white template for a light forest tile. it has the game jargon right on it.


    Click image for larger version. 

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    the above is the play test color tile I did 2 years ago - I am not satisfied with it and want a more dynamic terrain. I basically was tweaking satellite images of the earth. I want to build the terrain from the ground up.

  4. #4

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    Oh and just for fun here is a couple of the Death Tokens I put together
    Click image for larger version. 

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  5. #5

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    Click image for larger version. 

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    This one is more messed with than the other one

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