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Thread: Atlantis (Rifts RPG) Seeking advice on final tweaks and fine-tuning

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  1. #1
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    Ok, I lightened the water some more by creating a duplicate layer, desaturating it, lightening it a bit, and adjusting the opacity. I made the frame inscription go all the way around the map. I also took my pre-WILBUR land sculpt, did a bump map of it, set it to darken only, and used my mountain mask plus some airbrushing to give the snowy peaks a bit more visual definition and complexity.

    Anything else I should work on? The only thing I'm dissatisfied about now is the legend; I've been trying to come up with an artsy-er way of presenting it that complements the themes of Atlantis from the Rifts RPG. Nothing's really grabbed me yet.

    (Edit note; fixed a minor issue where the demon sea texture was put underneath the desaturating layer, the current draft is the one above, not the one below)
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    Last edited by Coriolis; 04-21-2014 at 08:19 AM.

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