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  1. #4
    Guild Adept groovey's Avatar
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    Thanks JonPin. You're right, I had forgotten that the poles are directly related to the tilt of the planet... egh, I really don't care about poles (fictional) at all, but I guess I'll have to add some. I just got NASA's G. Projector, so when I add the poles I'll try them there with different projections to make sure they don't look horribly distorted if I decide to make a globe projection on the map.

    And yes, I reckon I need something like the Alps in that area where the two central continents meet.

    With the projector (using a 60x30cm sized image of the map, so it's equirectangular) I also realized that perhaps I put said central continents too low for the kind of temperatures and climates I'd like then to have, so right now I'm even more lost. But to make it right I'd have to make the two central continents smaller so they fit just above the Equator approximately, which would make necessary reducing the scale of the rest of the continents and thus adding more land masses, if I want to keep the current relative sizes of all the continents to each other. So basically, I'd have to mess up the whole thing... damn reality.

    NedS298. I tried making a height map using the popular technique of white and black difference clouds and then lighten and darkening at will... but I can't get it right because I don't really have the vision of it in my head, since I don't know if what I'd want would be geologically correct or possible, so I'm very insecure about it. For the mountains though, I intend to use a basic height map when I try to make the final version of the terrain, using Tear's tutorial most likely, but before I do that, I need to have this outline ready as a guide, sadly I'm not able to just improvise.
    Last edited by groovey; 05-13-2014 at 07:55 AM.

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