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Thread: WIP - Fortress of Berdolock

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    Guild Adept Facebook Connected Carbus's Avatar
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    Default WIP - Berdolock's Fortress

    Hey there guys, I'm here to share what I`ve been up to! Last month some guys contacted me, interested on my map portfolio and asked If I wanted to work with them in a new project named Berdolock's Fortress, a dungeon-crawler boardgame with miniatures (https://www.facebook.com/riachueloga...57001864332892). It`s a remake from the original game, made 20 years ago, and I was very interested to work with them, since they liked my Temere Temple map, both by the visuals and mechanics (Temere Temple by felipecarbus on deviantART).

    The game itself is made with modular board, where each game feel different to the other with countless variations of possible dungeons, and where the objective is to defeat Berdolock, the final boss. In each modular room, or corridor, there will be enemies like skelletons, spiders, zombies, etc, loot to collect, and even some rooms will come with special events (like spikes that come out of the ground, or darts that might injury the players.

    It`s been a nice challenge (since I'm still on the initial process of creating props and some rooms), since the only encounter, battlemap I made was Temere Temple, which I felt a little cheesy, since I don`t like the realistic style too much (also I'm not very good at working with textures). So I decided to go with a hand draw style and light colouring, a technique where I could easily create various objects and props for the scenario. I used many elements from Dundjinni which helped me to create the base lines and colours.

    Here are some of my initial designs, they are very pleased with the result, but if you guys could help with some critics and advices it would be great!

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    Last edited by Carbus; 05-20-2014 at 11:12 AM.

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