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Thread: August challenge: The Grist.

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  1. #1
    Guild Member Lord's Avatar
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    Quote Originally Posted by Redrobes View Post
    Ohhh, Ahhh etc - yeah these are real cool. I like the wip tag earlier to . Next time I run the script you should have that sarcophagi image as the thumbnail.

    I think that for your style of rough cave then stalagmites and stalactites would be good and when they link up you get a pillar or a column so maybe some thinner round craggy type columns would be the natural type. The way you have done the rock pillars is great - a kind of small black cross section with rough splay where it joins the floor.

    Cave pools are often good too tho slightly harder to make. Bit of the ole alpha blended water tokens. Boulders and rubble tokens can allow you to modify the basic tiles too, or even block off sections etc.

    These kind of generic cave type tokens allow you to adapt a basic tile into many varieties.

    Another thing that could be fun is light sources - not the light itself. So torches and sconces and stuff like that. The fire you did was exceptional already. I think with a full fire you did right to have it as a fixed part of the base tile as that means you can add all the glow and highlights in from its considerable light emission.

    Really loving these tiles. Way to go !!!
    Thanks for the input... but anything you mentioned that involves tokens then im lost since I don't know what tokens are.

    I can add the light source, but how is the light added? Also, this isn't a cave per se, its more of a unfinished dilapidated old dungeon or underground lair. If it were a cave it wouldn't have a stone floor.

  2. #2
    Guild Journeyer someguy's Avatar
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    Loving it, These are so cool.

  3. #3
    Community Leader RPMiller's Avatar
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    Columns would be just that. Stone, marble, natural rock, etc. Just something to help hold up the roof, or decorate a great hall, or a natural formation caused by a stalagmite and a stalactite joining together. Usually drawn in dungeons to hide monsters behind or offer some sort of tactical interest.
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  4. #4
    Guild Member Lord's Avatar
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    Wip

    Here are some tiles to make the place labyrinthine if you choose.
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  5. #5
    Guild Member Lord's Avatar
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    more labyrinthine variety. one of the tiles has two movable wall objects which can be used to create dead ends.
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    Community Leader NeonKnight's Avatar
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    I like the tiles, very evocative.

    The only thing that bugs me (and this is me mind you, so take it with a grain of salt), if the majority of corridors are only 5' wide. This means, for a game like D&D, where each creature occupies a 5x5 square during combat, the fights will become a battle of the front rank between the PCs and the Monsters. Further, Large Monsters (2x2 squares) are even further hampered by needing to squeeze in combat, a major penalty to those of the LARGE size.
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    Guild Member Lord's Avatar
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    Quote Originally Posted by NeonKnight View Post
    I like the tiles, very evocative.

    The only thing that bugs me (and this is me mind you, so take it with a grain of salt), if the majority of corridors are only 5' wide. This means, for a game like D&D, where each creature occupies a 5x5 square during combat, the fights will become a battle of the front rank between the PCs and the Monsters. Further, Large Monsters (2x2 squares) are even further hampered by needing to squeeze in combat, a major penalty to those of the LARGE size.
    I can do some bigger corridors. I just wanted to do some maze tiles. It only takes me about 5 minutes per tile.

    edit: that type of critique is what I need as I am not too familiar with the mechanics of the various games, so all pointers I can get are helpful.
    Last edited by Lord; 08-16-2008 at 12:40 PM.

  8. #8
    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by Lord View Post
    I can do some bigger corridors. I just wanted to do some maze tiles. It only takes me about 5 minutes per tile.

    edit: that type of critique is what I need as I am not too familiar with the mechanics of the various games, so all pointers I can get are helpful.
    Well you have done a great job with this style of tile. It would also be nice to see some lairs. Like a Hobgoblin lair, Orc lair, bandits hideout, etc.

  9. #9
    Guild Member Lord's Avatar
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    Quote Originally Posted by someguy View Post
    Well you have done a great job with this style of tile. It would also be nice to see some lairs. Like a Hobgoblin lair, Orc lair, bandits hideout, etc.
    Can you elaborate on what a lair is like?

  10. #10
    Guild Member Lord's Avatar
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    Wip

    Here are some wider pathways. Also there is a underground river tile, a lava flow tile and a tile that has some type of green stuff, I wouldn't mess with it.
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    Last edited by Lord; 08-16-2008 at 09:34 PM.

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