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Thread: June 2014 Entry: The Land of Evening's Shadow

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  1. #1

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    I've never understood why people keep telling me to desaturate my maps - isn't that rather cross-purposes to the idea of putting color in the map?
    That said I tried it, and I think I can get behind it, in this case at the very least. I suppose I shall have to play around with the levels when I have more time.
    ### LATEST WIP ###
    Click image for larger version. 

Name:	ChalMo June 14-6.jpg 
Views:	65 
Size:	1.28 MB 
ID:	65027

  2. #2
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    Quote Originally Posted by Tomalak View Post
    I've never understood why people keep telling me to desaturate my maps - isn't that rather cross-purposes to the idea of putting color in the map?
    No, it isn't. Colour doesn't just mean the brightest, most saturated tone, it means anything in the whole range from black to white all the way to the most vibrant blues, reds and greens. Colour, in this way, can be used to suggest things; if I wanted to make an evil-looking map with an implied cold temperature then I wouldn't use highly saturated blues for ice and snow, I would use colours bordering on grey or white to give a more accurate representation; I also wouldn't use overly saturated colours, as they have the effect of warming the image (or map). If you don't understand, look up Feng Zhu on youtube. He's got some great stuff to say about colours.
    As for the map, it's looking pretty good, and the lighting in particular is done well, though the trees are much too dark and I think that those brown hills look a bit odd. I'd say just make them green, unless you prefer them being brown; after all, it's your choice.

  3. #3

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    Quote Originally Posted by NedS298 View Post
    I also wouldn't use overly saturated colours, as they have the effect of warming the image (or map).
    Ah-ha! That's why. Now that you point that out, yeah I can see that. Thank you for mentioning it.
    Quote Originally Posted by NedS298 View Post
    look up Feng Zhu on youtube. He's got some great stuff to say about colours.
    I will, thank you.
    Quote Originally Posted by NedS298 View Post
    the trees are much too dark and I think that those brown hills look a bit odd. I'd say just make them green, unless you prefer them being brown; after all, it's your choice.
    The hills are odd. I haven't been able to figure out what to do with them, though. I'll try some various greens and see what I can get. As for the trees, I want them to stand out from the other colors, and their rather dense borders do seem to darken them. I'll play with them after the hills.

    Thank you for your feedback. it's always easier for me to see the next step through someone else's eyes.

  4. #4
    Guild Adept Facebook Connected xpian's Avatar
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    I really like how "wavy" the grassy areas appear to be. Cool, complex texture you have going on there.

  5. #5

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    Quote Originally Posted by xpian View Post
    I really like how "wavy" the grassy areas appear to be. Cool, complex texture you have going on there.
    Thanks! I get the impression that many mapmakers mistake grasslands for being simply flat, and I wanted to do something to make the grass noticeable, without it taking too much attention from everything else. I attempted to make the grass in this map reflect the variations on size, type, and weed components by having both random and predictable variations across the open areas. I hope it came across!
    Last edited by Tomalak; 06-17-2014 at 11:58 PM.

  6. #6

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    I took a few minutes to address the 'showing through' problem the mountains were having.
    I would love to hear any more input on the terrain, as I'm about to start putting in the details.
    ### LATEST WIP ###
    Attachment 65029

  7. #7
    Guild Adept Facebook Connected xpian's Avatar
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    Oops. Attachment seems invalid?

  8. #8

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    Crud. I am on my mobile, I'll fix it tomorrow

  9. #9

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    ### latest wip ###
    Click image for larger version. 

Name:	ChalMo June 14-7.jpg 
Views:	58 
Size:	1.34 MB 
ID:	65047

  10. #10

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    Here i've put some towns & cities on the map, and started roads.
    I'm not sure about the Icons I'm using, the locations I've selected, or what to call them - so I'm testing it out a step at a time so I can look at it after a bit.
    What do you think, is the population too dense? And I have no idea what to do for the Icons. Circles doesn't work too well, but hand-drawn isn't an option, much as I'd like it to be.

    ### latest wip ###
    Click image for larger version. 

Name:	ChalMo June 14-8.jpg 
Views:	76 
Size:	1.37 MB 
ID:	65071

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