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Thread: June 2014 Entry: The Land of Evening's Shadow

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  1. #1

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    These are the two ideas I'd had, although the image itself has adjusted some since posting this.
    Click image for larger version. 

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    As noted previously, details like specific item or font are flexible, I am simply trying to decide which style better suits the map in general.
    Last edited by Tomalak; 06-30-2014 at 02:50 AM.

  2. #2

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    What confuses me is why they seem dark. They are green, that is why they are dark. How can I make them seem less 'forbidding?' Some of the people rely on those places, and I want to differentiate the dangerous areas from the safe. Playing with lighting didn't help, washed-out forests & hills look terrible.

  3. #3

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    Here I have reverted the grass to an earlier state, in hopes of reducing the contrast with the rest of the map - I don't want to give the impressions of haunted fantastic forests, I want to give the impression of cultures defined by terrain. Low-fantasy, as it were.

    I would really appreciate some feedback on icon styles, I'm not really sold on either method I've conceived, I just really don't like plain symbols for this map.
    ### LATEST WIP ###
    Click image for larger version. 

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  4. #4
    Guild Artisan lostatsea's Avatar
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    I had (am still having) problems with my icons. Hmm post what you have tried so someone can can point the right direction. I agree plain icons don't seem right on a map of this type.
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

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