Quote Originally Posted by ManOfNaozen View Post
Yeah, i'm counting too many "rivers"? I think, because some parts of the terrain are flatter than others, some parts have more rivers than others. (EG: the Bottom Right Continent is mostly a desert, so I'm guessing not too many rivers there.
Also Wilbur kinda made some small islands disappear. I'm guessing that's normal but if there's anyway to prevent that it'd be great. I'l try to make a map with coloured parts symbolizing the type of terrain.
One good way to prevent loss of smaller items is to load a land/sea mask as a selection and erode into that. Also, don't set your sea level particularly low relative to the coast (if the coast is 0, consider -1 for the ocean areas). Finally, do a height clip of 0.1 to a 10000000 or so to enforce the original shorelines. I also recommend starting with the lowlands fairly low to avoid the large amount of downcutting that you're seeing.