It seems to have potential, that’s for sure. Something like this could take other world generating software to a new level of realism. But I’m still not sure if it’s scientifically sound.

My plan was to use it as a starting point (continent placement, mountains…) and do the rest in fractal terrains. This means a lot of manual labor, but the landmasses generated with fractal terrains aren’t believable enough for me. I tried to do my own map for the plate tectonics of my world, but the results where questionable. I just wonder if this method is really better.

Shame I’m not a programmer. It would be wonderful if someone took on this little project. The developer seems to have abandoned it.