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Thread: My own Battlemaps - Random Encounters

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  1. #1
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
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    Pacific Northwest USA
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    682

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    I enjoy your very video game like style. With the pure top down style the only control you have over apparent height difference and angle is shadows and highlights. I think adding some minor highlights and shadows to indicate the general rolling nature of the terrain might help break up the sense of 3/4 perspective you are getting from having the cliff on the upper section taller than that on the lower, if you are using a bevel affect changing the angle of the lighting could also help.

  2. #2

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    I really couldn't make the steep upper cliff working. I do the lighting by hand with shadows and highlights :/

    I kinda finished the map and i think it is ok how it is now.
    What do you think? Not enough details?

    Click image for larger version. 

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