Page 14 of 60 FirstFirst ... 410111213141516171824 ... LastLast
Results 131 to 140 of 608

Thread: The Köppen–Geiger climate classification made simpler (I hope so)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Artisan Charerg's Avatar
    Join Date
    Feb 2015
    Location
    Finland
    Posts
    525

    Default

    I thought I was finished, but I did spot a few areas that could be improved a little. Namely the eastern portion of the northeastern continent (Rheada), which transitions straight from the dry climates into Df or Cw climates, even though this area roughly resembles Manchuria, so there should be a narrow fringe of Dw climates between the steppes and the coastal Df climates. I think the summer temperatures in the area were a bit too high in general. I tried to increase the summer rains in the eastern portion of the continent to reduce the dry areas somewhat, some Dwa should turn up now.

    I guess the area could be tuned manually, but in case you haven't run the script yet, these are the (hopefully) final temperature and precipitation maps.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Aduhr jan precipitations.png 
Views:	69 
Size:	573.1 KB 
ID:	79772   Click image for larger version. 

Name:	Aduhr jul precipitations.png 
Views:	52 
Size:	553.5 KB 
ID:	79773   Click image for larger version. 

Name:	Aduhr jan temp.png 
Views:	65 
Size:	462.6 KB 
ID:	79774   Click image for larger version. 

Name:	Aduhr jul temp.png 
Views:	57 
Size:	469.3 KB 
ID:	79775  
    Last edited by Charerg; 02-02-2016 at 05:43 AM.

  2. #2
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    If this is not the last test, for the next time, could you change the purple for deadly cold? The color is a bit off.


    Click image for larger version. 

Name:	test14.png 
Views:	271 
Size:	602.2 KB 
ID:	79787

  3. #3
    Guild Artisan Charerg's Avatar
    Join Date
    Feb 2015
    Location
    Finland
    Posts
    525

    Default

    Looking at the climate map, I believe the map has now reached a level of accuracy that it can be considered "final", apart from minor adjustments that are best done manually. Once again, many thanks, without your assistance it wouldn't have been possible to make this many tests with different temperature and precipitation maps!

    Overall, the climates seem pretty "balanced" now, the amount of Af looks realistic (apart from a few weird instances that will have to be fixed manually). One minor criticism is that Am seems to be pretty rare, although I guess it's not that common on Earth either. But the Am transition zone can be manually added between Af and Aw now that those two are ok. Btw, did you adjust the steppes manually, or are the ones appearing on the map script-generated?

  4. #4
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Am is about as common as they are in real life since it' a transition area.

    I adjusted the steppes manually and it should be ok.

  5. #5
    Guild Journeyer Guild Supporter mbartelsm's Avatar
    Join Date
    Aug 2010
    Posts
    153

    Default

    Azelor, what scale did you use for precipitations? I want to try my hand at defining biomes with the maps I've already made, but I don't think guessing the scale you used will do me any good

  6. #6
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    I think this is what you are looking for. http://www.cartographersguild.com/sh...l=1#post277812

  7. #7
    Guild Journeyer Guild Supporter mbartelsm's Avatar
    Join Date
    Aug 2010
    Posts
    153

    Default

    Must've missed it, thanks!


    I made this biome placement tutorial as a follow up of this guide. To help people interested in defining their biomes as well as their climates.

    I will now begin working on formatting this guide into a pdf and will post again when finished.
    Last edited by mbartelsm; 02-06-2016 at 04:18 PM.

  8. #8

    Default

    Hey there! Been a while!

    So, now that the actual climate step is done, what's next?

  9. #9
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Quote Originally Posted by Mysterious Mapmaker XXIII View Post
    Hey there! Been a while!

    So, now that the actual climate step is done, what's next?
    There is nothing else planned except maybe polishing the existing tutorial.
    And there was also the biomes right after the climates.

    Other things I considered implementing but were bad ideas:
    type of soil (strongly correlated to climates but I don't see why someone would bother with this)
    population density (the correlation between climates and density is really weak)

  10. #10

    Default

    I assume that "polishing" includes compiling the whole tutorial into one document? Or at least a more easy-to-look up format?

    Anyways, I love your work on this tutorial, and look forward to using it for my own world.

Page 14 of 60 FirstFirst ... 410111213141516171824 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •