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Thread: Keep on the Shadowfell battlemats

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  1. #1

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    I just finished choppping these up with Posterazor and printing them then slicking them all together to make full sized maps, they look AMAZING. Thanks for your work.

    One thing I had a problem with though was that it seems like after 1-3 you switch from 120dpi to 96 then 72 so I had to make some adjustments in Posterazor to compensate so they would print out in proper scale, I only wasted 25 pages before I discovered this

    Thanks again, love your work.

    I keep forgetting to check the module, but is there a map in it for the final encounter and if not, so you have any plans to create one?

  2. #2
    Guild Journeyer
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    Hmmm. I thought all the links were to 120 dpi. My bad.

    No, I didn't do any of the encounters that came with printed battlemats, and don't plan to do so. In actuality, I ended up not using the maps I made, opting instead for building everything in 3D using Worldworks terrain

  3. #3

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    Quote Originally Posted by loydb View Post
    I ended up not using the maps I made, opting instead for building everything in 3D using Worldworks terrain
    Can you snap a photo of our 3D terrain? I'd like to see it.

  4. #4
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    I'll shoot some of the actual dungeon next time we play (monthly). Here's the waterfall encounter area:



  5. #5
    Guild Artisan Hoel's Avatar
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    That waterfall is the coolest thing I've seen all day

  6. #6
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    Thanks! The players really like the 3D. Worldworks makes some incredible terrain.

    I'm working on a 3D Winterhaven build for our game in March or April.

  7. #7

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    These mats will be seeing some use in my game over the next few weeks. Thanks a lot for making them available!

    Since I use MapTool at the table, I did some Photoshop work to combine the entire first level into one image and reduce the resolution to 50 pixels / square.

    Here's the composite image, and have some rep!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	shadowfell_keep_composite_level_1.jpg 
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  8. #8

    Default Fantastic map!

    Quote Originally Posted by Midgardsormr View Post
    These mats will be seeing some use in my game over the next few weeks. Thanks a lot for making them available!

    Since I use MapTool at the table, I did some Photoshop work to combine the entire first level into one image and reduce the resolution to 50 pixels / square.

    Here's the composite image, and have some rep!
    Great work on the H1 map

  9. #9
    Guild Journeyer
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    Very cool!

  10. #10

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    I have to say I really like these maps, great work. I am sure the gang will Love them when I start running this module in a few weeks in FG2

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