Okay, short update: I'm done with the forests on the northern half of the globe. But, as much as I like the outcome, believe me when I say that handdrawing and -painting forests is te-di-ous.
Okay, short update: I'm done with the forests on the northern half of the globe. But, as much as I like the outcome, believe me when I say that handdrawing and -painting forests is te-di-ous.
I really like the colors, and the few hills in the forests make it complete.
I believe you completly on the fact that making a handdraw forest is tedious, but the result is great!
Nice forests!
Update!
Comes at half the size and 3/4s the resolution/quality.
I've blocked in the basic color scheme for the major elements: deserts, steppes, mountains and grasslands. I've also added some swamps and a salt desert.
Okay, what still needs to be done?
Immediate next steps:
Hills between the red desert and the swamplands; extend swamp lands and add spots of trees on the northern corner.
A gradual layer between grasslands and steppe.
Polar caps, obviously.
Tundra. Right now I've still got the area blocked with the "fertile grasslands" color scheme. I'll change that to the steppe scheme.
Fertile riverlands.
Second paint layer on the mountains for a slightly reddish hue.
A layer to highlight the hills.
Some more swamps.
Bit more color variety in the grasslands.
Still haven't done the shading on the craters, now that I come to think of it...
After that:
Add color variety to other regions.
Color craters and add details there.
Go over the forests again to add some light and shadow.
Clean up mountain coloration to fit outlines and add snowy peaks.
A lot later:
Begin adding all the little details.
Last edited by Wired; 09-07-2014 at 11:58 AM.
Update! Again! Changed some of the colors around.
Click here for full preliminary upload. Comes at half the size and full resolution/quality.
Done since the last update:
- A gradual layer between grasslands and steppe.
- Redone the complete grasslands layer
- Tundra. Used to the steppe scheme.
- Fertile riverlands.
- A layer to highlight the hills.
- Some more swamps.
- Bit more color variety in the grasslands.
- Add spots of trees on the northern border of the swamp lands. (not shown yet)
- Second paint layer on the mountains for a slightly reddish hue. (not shown yet)
- Polar caps, obviously.
- Color craters and add details there. (not shown yet)
- Crater shading (not shown yet)
Okay, what still needs to be done?
Immediate next steps:
Desert details!
Color cliffs
After that:
Add color variety to other regions.
Go over the forests again to add some light and shadow.
Clean up mountain coloration to fit outlines and add snowy peaks.
A lot later:
Begin adding all the little details.
Last edited by Wired; 09-08-2014 at 01:08 PM.
Okay guys, question time:
What's the best way to draw a stormy sea on a map? Because I need to create a section of the southern ocean that is locked in a perpetual storm cycle. Any ideas how to draw this/what brushes to uses/what colors make sense?
Greys mostly and some dark steel blues, with a little white would be my suggestion for the colours. No idea how I'd go about painting it though. Really from the height we are viewing the map in reality all we'd see is the cloud formation.
Thanks.Yes, there's that. But it would feel weird to have clouds appear only in one place on the whole map. I'll try to get some roiling water done.No idea how I'd go about painting it though. Really from the height we are viewing the map in reality all we'd see is the cloud formation.
I would think a sense of large waves, since storminess includes some kind of prevailing perpetual winds to cause them. From a high point of view, the large wave patterns would be the most visible thing. Put some white foam on long lines of wave crests. http://images.ientrymail.com/devwebp...ormySea/12.jpg