Quote Originally Posted by helvene View Post
If you've never heard of it yet, WorldMachine is a tool for the creation of 3D terrain with realistic geological effects utilizing block schemes and quite a number of math functions.

I've been working a lot with it lately, and I find this piece of software fascinatingly versatile and flexible. I am yet to try and use it for 2D-mapping, which just has to be possible, since it's allows to export both heightmaps and splatmaps.

And here comes the question: would anyone be interested in a basic tutorial, explaining the options and benefits of using this tool?
I looked it up on YouTube and found this video. It looks like the way he is using it is by importing an image of a height map that he made in some other software and just going through & creating the terrain features individually. I could be wrong though.

Link: https://www.youtube.com/watch?v=3QymKnkR15o

The software looks really cool, I'd love someone to make a tutorial for this, it would be amazing to create a 3D map of my D&D world to show the players.