That latest update is an improvement. The scale looks more consistent now (the absence of the houses, I think, also helps the scale), and the topography also helps make the city easier to understand.

I wouldcstill like to see some texture on it, and, if I may say so, I think the colours are a problem. They are too bright, and heavily saturated, at the moment. A good idea would be to make them duller, and try to get all the colours reasonably similar (I.e. Reduce the contrast of different elements): the research I urged you to do, as well as the daptation of your map I did, should give you an idea of what I mean.

Now, as promised, some suggestions about layout. These are just the first thoughts I have for now, but I think they are the main issues at the moment:

--no city comes out of nothing. Most settlements begin as farming/resource settlements, fortified locations, or trading settlements. Many combine the last two functions, as service towns grow alongside a castle, or castkes are established on trade routes to protect them from enemies. Other options are deliberately planned settlements (for political, symbolic, and/or strategic reasons), and refugee colonies. There are probably other reasons, but I can't think of any right now.

So my first question is, why does this city exist in the first place? All city maps, I think, should answer that question, but it is especially important for yours because, as you have explained it, it is a very unlikely city in the first place: has to import its food, no apparent source of water, and a seeming absence of agricultural land or natural resources to export.

My second question is, once founded, how did your city become the capital of a kingdom?

These are important questions because they will help to identify the way that the town grew. For example, if the town began as a port, then obviously the earliest settlement would have been beside the sea, and grow inland afterwards. You look like you have quite a few options, here, actually. The major road that goes offthe map might be a trade route that, for somecreason, comes close to the sea at this point. That is enough reason for traders to establish settlements here, to link land trade routes with sea-based trade. Furthermore, the presence of a fortifiable hill gives even more justification.

--This leads to the next issue: the marketplace. I don't know why the market is where it is. Markets appear in places that are good for trade--along roads, docks, outside castles, areas that many people visit (in medieval Europe, many markets were located in churchyards), areas that are protected from bandits (outside castle gates being a good choice) etc. Other features of markets include a preference for flat land, places they can avoid paying taxes (another feature of medieval towns was the presence of markets outside town gates, where farmers could sell their goods without having to pay the toll to enter the gate), and, perhaps less important, a source of water (for animals).

Some other things to consider are that towns don't have to have only one marketplace (many towns would have multiple markets, often specialising in a specific good--eg fish, oil, leather/leather goods, wool etc); markets are rarely circular (exceptions exist, in specific circumstances; see Lucca, Italy)--usually they are rectangular (sometimes just a street made wider), or triangular (if they occur where roads intersect); in hot climates, it is extremely uncomfortable to sit outside all day, so markets were often brought indoors (this is the origin of the Islamic bazaar, or covered market).

My advice, depending on how you decide this town was founded, is to put a wide and fairly straight street between the port and the traders' road, perhaps close to the entrance of the castle. It could form the commercial backbone of the town.

--A few more things to think about
----Where do they get water from?
----What building materials do they use, and where do they come from?
----If they import all of their food, where do they get the money from? What do they sell in the port? What do they make?

That's all for now. Sorry if it is a bit disorganised or unclear. I look forward to seeing what you come up with.

THW