Results 1 to 10 of 145

Thread: Thunderspire Labyrinth

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Here are updated maps, for Encounter A1-1, and all of Area C.

    While I like the first 2, I find the last three to be more visually appealing.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	A1-1.PNG 
Views:	3824 
Size:	1.14 MB 
ID:	6268   Click image for larger version. 

Name:	C1.PNG 
Views:	2821 
Size:	1.66 MB 
ID:	6269   Click image for larger version. 

Name:	C2.PNG 
Views:	2474 
Size:	2.28 MB 
ID:	6271   Click image for larger version. 

Name:	C3.PNG 
Views:	2259 
Size:	916.0 KB 
ID:	6272   Click image for larger version. 

Name:	C4.PNG 
Views:	3888 
Size:	1.54 MB 
ID:	6291  

    Last edited by NeonKnight; 09-01-2008 at 02:37 PM. Reason: Error's on Encounter c4 Map
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  2. #2
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    And another map, from Interlude 1.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Interlude 1.PNG 
Views:	3440 
Size:	1.28 MB 
ID:	6275  
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3

    Default

    NeonKnight, your maps are fantastic. I am hoping you can give me some CC3/Dungeon Designer pointers. I'm ok creating the maps but I was wondering how you did certain things in your Thunderspire Mountain maps.

    1. How did you restrict the grid squares to just your floors?
    2. How did you get the wide walls? For example, in your encounter A1 map it appears the silver/grey area is a large wall.

    I've had my CC3 for awhile but I am still but a noob when it comes to drawing maps. I thought I was doing good by practicing with maps in my D&D modules but they appear to be crude and unappealing. I know practice makes perfect but easy to follow tips would be fantastic.

    *edit* I realise in the first 4 or five maps I had the glow , etc around the perimeter of the maps, but all later maps were done slightly larger to accommodate for overflow.
    Last edited by NeonKnight; 05-19-2011 at 02:16 AM.

  4. #4
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    Quote Originally Posted by rayoman View Post
    NeonKnight, your maps are fantastic. I am hoping you can give me some CC3/Dungeon Designer pointers. I'm ok creating the maps but I was wondering how you did certain things in your Thunderspire Mountain maps.

    1. How did you restrict the grid squares to just your floors?
    2. How did you get the wide walls? For example, in your encounter A1 map it appears the silver/grey area is a large wall.

    I've had my CC3 for awhile but I am still but a noob when it comes to drawing maps. I thought I was doing good by practicing with maps in my D&D modules but they appear to be crude and unappealing. I know practice makes perfect but easy to follow tips would be fantastic.
    Thanx.

    The answers for both 1 and 2 are part of the same.

    I took the sheet for the GRID and moved it so it was on the list just below the FLOOR (and thus on top of the floor for the image). With the walls, I ensured they were further down the list than the FLOOR and GRID sheets (So they would be the topmost in the image).

    Finally, when I made the maps I made my FLOOR/WALL area slightly large than the finished map would be. Example, if the room was 30 feet wide (6 squares) by 40 feet tall (8 squares), I had a map size 40 feet by 50 feet, or an extra 5 feet around the map area. Thus I was able to trim the image down after the sheet effects were applied and it would not look strange with a Glow or Bevel around the perimeter of the map.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #5

    Default

    Quote Originally Posted by NeonKnight View Post
    Thanx.

    The answers for both 1 and 2 are part of the same.

    I took the sheet for the GRID and moved it so it was on the list just below the FLOOR (and thus on top of the floor for the image). With the walls, I ensured they were further down the list than the FLOOR and GRID sheets (So they would be the topmost in the image).

    Finally, when I made the maps I made my FLOOR/WALL area slightly large than the finished map would be. Example, if the room was 30 feet wide (6 squares) by 40 feet tall (8 squares), I had a map size 40 feet by 50 feet, or an extra 5 feet around the map area. Thus I was able to trim the image down after the sheet effects were applied and it would not look strange with a Glow or Bevel around the perimeter of the map.
    Thanks for the info, NeonKnight. I've been experimenting trying to see if I can get some of your effects and I hadn't tried moving the sheets yet.

    For the silver/grey area, are you just using the background bitmap and applying effects to get that beveled look around your walls or are you actually drawing a wall and then applying effects? I've been experimenting and I haven't duplicated that yet.

    Anyway, I appreciate the hints. Like I said, I have no problems drawing the maps but I am just now delving into sheets and effects.

  6. #6

    Default

    Thanks a lot for the maps. This saved me sooooo much work. They are really great

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •