Page 7 of 9 FirstFirst ... 3456789 LastLast
Results 61 to 70 of 85

Thread: Nostapyrax

  1. #61
    Guild Expert Domino44's Avatar
    Join Date
    Sep 2013
    Location
    U.S.A
    Posts
    1,253

    Default

    This is looking so cool! It's been really fun watching it grow!

  2. #62

    Default

    I'm about to embark on my own city-mapping odyssey and I was wondering if you could comment on the size of your city? What's the scale like? About how many miles across is it and do you know anything about the population size?

  3. #63
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Hi GreatWhiteNorth -

    Some of this may be open to change but for now....

    Nostapyrax is a mercantile hub and a premier city in the setting, we're a late medieval early renaissance sort of place (with a good deal of Byzantium flavour chucked in) and as such it has a fluctuating population (within the walls) varying between 120 thousand to 170 thousand souls.
    The city is a bit over 2.5 miles long and about 2 miles wide (not including buildings close to, but outside the main walls).

    Given that many of the buildings are three stories tall or more with residential accommodation above street level shops and businesses I think It will be big enough to fairly represent that sort of scale when I've finished!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  4. #64
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Thanks J.Edward, Domino44 & Fabio p I'm really chuffed that you guys like what I'm doing!

    One thing I do to keep me going is to set myself little mini goals - so finish that block by the end of today, colour that section before you do another little special building, or make a different looking roof texture... etc..

    That keeps me progressing and lets me feel like I've achieved a little bit each time I have a session
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  5. #65
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    I've had to briefly slow down because I'm working on the quickplay rules the our system and setting this city is in, but i've made a little progress

    Completed a bit more shading and highlighting
    Click image for larger version. 

Name:	Capture24.JPG 
Views:	77 
Size:	313.8 KB 
ID:	71491

    .. and moved on to the next section of rooflines
    Click image for larger version. 

Name:	Capture25.JPG 
Views:	85 
Size:	277.1 KB 
ID:	71492

    so city dock area looks a little fuller now
    Click image for larger version. 

Name:	Capture23.JPG 
Views:	128 
Size:	175.2 KB 
ID:	71490
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  6. #66

    Default

    Keep going, that's looking very good !

  7. #67

    Default

    Hey Fifty the map is coming along very nicely, very very nicely. I have a question, how did you go about determing the shapes of the important buildgs? Was it just random or did you have something in mind before hand. Oh and I like the theater, I think it's a theater at least.

  8. #68

    Default

    The shading on the buildings - it gives them a lot of depth I think. I'm looking forward to seeing it when it's finished.
    My new Deviant-thing. I finally caved.

  9. #69

    Default

    I'm interested in the answer to ascanius' question as well.

    And a follow up: What's the scale of the map? You said the city was about 2x2.5 miles. How big is your document, and do you have a geographic scale in mind, like 1:10,000, 1:15,000 etc?

  10. #70
    Guild Expert Wingshaw's Avatar
    Join Date
    Aug 2012
    Location
    Usually Denmark
    Posts
    1,531

    Default

    I don't want to seem too negative (or, for that matter, obsessive about realism), but there are a few issues developing in the roofs of your latest updates. For example, is there a reason the second last image has those triangular houses on the right-hand side? I think there are some other houses that are being distorted in some very odd ways (a pink house in the lower right of that same image, that is a pointy diamond shape, for example).

    Something else that I am starting to notice is the significant absence of gardens (private or public). Is that a deliberate decision?

    I still think the overall layout is fantastic, and the little alleyways and courtyards are brilliant.

    THW


    Formerly TheHoarseWhisperer

Page 7 of 9 FirstFirst ... 3456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •