the project is gradually subsiding to the fact that waldronate has done all the work already.. my interest in developing is now more an obstruction to using an available resource..

did open it up yesterday to add nonlinear shaping to the musgrave's ridge foldover.. i was looking at my ridges all being along the centers, cubed the folded contour and raised the unfolded with n*(2-n). it's not a miraculous difference but it works alright.

given how intensive the particle erosion was, most of my further thoughts given the preconditions for my app have involved less heavy duty, cheesier solutions :p like i'll probably stick with the shaped ridges, then n*n land above sea level and generate rivers from random points instead of mapping.