fixed, thanks for the heads up, jfrazierjr
fixed, thanks for the heads up, jfrazierjr
I like the general shape, and I really like the way that you did the rivers. I am not so sure that I like the texture that you used for the woodlands, but that is just personal taste.
Thanks for the comment,
have any suggestions for making the woodland textures better?
paint.net doesn't have textures afaik. The only way I know how to do them is by rendering clouds and adding noise. Should they be more tightly textured?
edit
How's this?
Last edited by Thegreenman; 09-05-2008 at 05:43 PM. Reason: added new info
I think a tighter woodland texture could improve this map, though I don't really know what the scale is to know how tight the woodlands should be.
I also think your coastlines are too smooth, they lack detail. Since you use a clouds filter, you could "cloud filter the black/white original map, then tighten contrast to give you more coastal detail - as per RobA's GIMP tutorial - that is if Paint.net allows you to do this.
Finally, Greenman, are you the same "thegreenman" as in MySpace. If so, then you are already a MySpace Friend of mine. On MySpace, you mentioned you were working with an Atlantean campaign and were working with an earth map, but different level of ocean, thus altering the current earth.
If so, "Hi Friend!", if not, sorry...
GP
Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
DrivethruRPG store
Artstation Gallery - Maps and 3D illustrations
Heh, wrong Greenman...but Hi anyway...
Anyway PDN doesn't have the x/y offset filter built in to do the jagged coastlines, I tried using a different method, but it looked like doo. Maybe I can find it as a plugin, but I'll look for it. Anyway thanks for the advice. i agree about the coastline and the texture. I'm only on day three, so I'm learning a lot about this stuff as I go.