That street map is exactly what I was hoping for. It is so much clearer.
I think the issue that I am talking about, with your large-scale map, is that, when zoomed out, it becomes hard to decipher, and, when zoomed in, it is so large that you don't get a full idea of the city. That said, if this is meant to be printed, those criticisms may not apply.
You say this is almost finished. In that case, I'll keep my comments to reasonably simple things that probably won't involve immense amounts of work or change:
--text: the bright red labels and fairly modern-looking font make it look rather cartoonish. Perhaps try a more slender, italic-like font, with more subtle colouring (near-black or near-white are often good choices). Also, you have three different text styles: the title, the scale bar, and the place names. I think you should have only one.
--topography: I think a more realistic approach would be to make the river (and the lesser river) run between hills, rather than over them.
--street names I: the street names are one of the best things about this map. You have clearly put a lot of time into them, and I can detect London's influence on them. However, 'first- second-, third-, fourth-, fifth-streets' does not seem very medieval: that is an American convention from a much later period (although I recognise you might have an in-world reason for naming those streets that way, in which case ignore my criticism).
--street names II: the other thing with the street names is, some of them are really weird (which is not a bad thing). Eg. Circumstance Street; Flowers-are-Fading Road; Breakingwind Road. Now, I like weird placenames, but the issue I have is that they seem a bit too consistent in their formation. It's hard to explain, but, typically, a city's streetnames are quite varied: London has Tower Street (goes to the Tower); Fleet Street (because it runs alongside the old Fleet River); Old Kent Road (because it was the road taken to reach Kent); Hatton Gardens (named after its aristocratic lord); St Martin's Le Grand (named after a landmark feature, a church). So you see, streets can be named after a whole variety of things, and through names you can give different areas their character.
--textures/colours: sorry, I'm going to be blunt with the textures, I don't think they look good. I don't know what options Profantasy gives for textures, but I think the ones you have used don't work. The website CGTextures is a great source of textures, and one I highly recommend. You have to register, but it is free and you can then download thousands of excellent textures. You also have a lot of different colours in this map. I think it would look better if you simplify the colour palette: frankly, I would have five or six, and try to keep contrast low:
----one for the grass/landscape;
----one for the roads;
----one for the buildings;
----two for special buildings;
----one for the river.
That would make the map look more consistent and homogeneous. I would also, as part of this, get rid of the pale grey texture completely. I really don't know what it is meant to represent, and it has a very strong visual presence.
--elements: again, I don't know much about Profantasy, but I think the use of very different elements detracts from this map. I am guessing you used different elements to reflect different things (eg social class), but I think you would be better off using the same elements consistently, and then finding some other way to depict those things.
--water: a different texture for the water would be good, but also some work on the shoreline. That could simply be the inclusion of some ripples, or a slightly darker outline. The place where the small river joins the big one could also be made rounder and more natural-looking.
--layout: I have not made any comments about the street layout, because I imagine that would involve a lot of work on your part. Simple things, though, include:
----more/expanded docks
----farms/fields/forests around the town
----lanes and major roads out of town and off the map
In summary, my main suggestion is: make it more consistent.
Hope that is helpful, and not too harsh.
THW