Heck, I'd even be happy with some kind of simple 'checklist' of do's & don'ts for fortifications. I have several I'd like to do for the CWBP.
Bryan Ray, visual effects artist
http://www.bryanray.name
Heck, I'd even be happy with some kind of simple 'checklist' of do's & don'ts for fortifications. I have several I'd like to do for the CWBP.
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Gandwarf has fallen into shadow...
Given the size of the docks, it does not look like this is a heavy naval town, so I would highly suggest walling off the harbor area and waterway access to the city. A couple of longboarts in the dead of night could sneak tons of invaders into the city proper....
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You're right. Building walls all along the shore would be good. Some channels from the lake could be dug around the outer walls for a moat too.
If the two courts at the flanks would act as bastions they shouldn't be as big. Build upwards like super-heavy towers instead, or a series of interconnected towers. They should be able to withstand heavy enemy bombardment, since they're right on the outside. You can use different thickness of walls too. The walls on the inside shouldn't be subjected to artillery and just be there to halt the attacker and provide a platform for the defender's ranged weapons.
I started the essay too, it's in the tut board
At a bare minimum, you would want something like this( I just used plain grey lines for the walls and Black for the towers to make it quick.
Not sure if the waterway inlet is used for large ships or not, but if not, then build the wall across if possible or use an arch with some type of gate if boats need to pass from the inner waterway to the sea.
Of course, this
is a much better design in terms of defensibility of that waterway. This is especially true if you can have an arch at both points to allow small boat traffic into the inner waterway, but want to still be defensible.
You could even go one more extreme and have the Tower right beside the harbor form a wall to the right side and have entrance to the actual docks them selves have a pair of towers and gate for even further security before they get into the dock ward proper.
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Thanks for the feedback so far. I think I am going for this shape, now that I read Hoel's fortification thread:
- The city is protected by a castle and two round keeps.
- The castle and keeps can cover all the exterior walls.
- The castle is protected by a moat, the keeps are round to make the walls harder to collapse.
- All exterior gates have a gatehouse and a small court behind it.
- Each exterior gate leads to a walled of part of the city.
- Entrances to the keeps are never in the same part of the city as an exterior gate.
- Lots of extruding towers to cover the walls.
So what do you think? I haven't placed any building yet, because when I do it will be harder to move stuff around.
Last edited by Gandwarf; 01-09-2009 at 02:21 PM.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Question: whats the castle for? Thinking in terms of the layout you have, it appears to be in a weak point since (even though theres a moat) 2 walls are exposed to the surrounding countryside. If the castle is important, they would build out and around it if at all possible as they want that the last place breached. At the most, an attacker would have to get through 2 gates to storm the castle.
BTW, I prefer the geography of the original layout better.
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The castle is mainly there to oversee the harbor and protect it. It's not the most important place. The whole city is one huge castle actually
But I might still move it to the center of the city as the place to make a last stand.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Ok, you have convinced me
I will probably go for something like this. Makes much more sense to have the castle as the last retreat.
I want the two outer keeps to cover all the walls, meaning the courtyards to the east and west stay small.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...