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Thread: Cave

  1. #1
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Wip Cave

    I needed two caves. Since most of the things I've done/started are all man made to an extent, I've never really though about how I would do a cave.

    The First one Is going to be a goblin cave, and it's pretty much done.
    I created the whole thing using Render Clouds function, after which I just started messing around. Is that a popular method?
    Click image for larger version. 

Name:	Goblin Cave copy.jpg 
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    The Second one is going to house some sahuagin.
    Its just me cutting a path through a mask with a soft brush and again just playing around with some ideas.
    Click image for larger version. 

Name:	Under Water Cave copy.jpg 
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    Any suggestions, specifically on map 2 to make the area where the beach meets the dirt area appear more like a cliff then it does?

    I played with some of Kepli's falsies but the most I could figure out how to do with them was make them into the underground river tunnels and the rises in the ground.

  2. #2
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Default

    Did a bit more work on the sea side cave by playing with the lighting
    Click image for larger version. 

Name:	Under Water Cave copy.jpg 
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Size:	2.25 MB 
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    Going to start the second level soon, expect it to be darker

  3. #3
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Default

    So here's the second level I was having problems with the land bridge, hopefully it looks right.

    Click image for larger version. 

Name:	Sea Side Cave Level 2.jpg 
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Size:	2.58 MB 
ID:	75242

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