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Thread: WiP for Dungeon of the Day (Illustrator)

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  1. #1
    Professional Artist Carnifex's Avatar
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    Default WiP for Dungeon of the Day (Illustrator)

    Here I will post various work in Progress for my massive "Dungeon of the Day" project.
    The finished masp will end up here: http://blog.megatongames.com/
    Comments welcome but some things might be very early/unfinished stuff - such as only parts of an item or just a texture.

    Here's a village I just started (very Wip). I happy with the roof texture/style so far. Might add some dirt on the roofs.
    Will make a cart and add some trees and stuff.

    Click image for larger version. 

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  2. #2
    Professional Artist Carnifex's Avatar
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    The village square is finished...
    Click image for larger version. 

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    Guild Expert Facebook Connected Meshon's Avatar
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    Delightful! I'm a big fan of dirt though, I wouldn't complain if you dumped some mud on there

    And, as always, I'm impressed by your Illustrator work. The things you do with vectors are inspiring!

    cheers,
    Meshon

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    Professional Artist Carnifex's Avatar
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    Yes, dirt takes a little more work in Illustrator. I am working on some "dirt and detail" textures/styles but it takes a lot of time (a lot like in days). And I don't wanna "cheat" and do the dirt in PS...

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    Professional Artist Carnifex's Avatar
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    Finished this one:
    Click image for larger version. 

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    Dirt! I need more dirt!

  7. #7

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    Quote Originally Posted by Carnifex View Post
    Dirt! I need more dirt!
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Click image for larger version. 

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    Last edited by Gamerprinter; 07-22-2015 at 02:05 PM.
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  8. #8
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Click image for larger version. 

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    Looks pretty good! I know you work in Xara. And yes, Illustrator has quite advanced ways of doing this - 15 blending modes (as in PS) and it's easy to combine textures into one single graphic format.
    I know very well how to do it - I just lack time to make good dirt/bump vector textures - just worked 10 hours doing 12 nice trees.
    Last edited by Carnifex; 07-22-2015 at 02:43 PM.

  9. #9
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Click image for larger version. 

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    Illustrator does add pixel effects in some cases. And you can place pixel images as well. Are all your textures vector based? How much of the work you make in Xara is vecor based and how much in pixel based? You seem to work on quite big sized maps but my guess is that many things are pixel based anyway?

  10. #10
    Professional Artist Carnifex's Avatar
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    Some more work.... i can now use the spraycan tool with trees in Illustrator. Very convenient

    Click image for larger version. 

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