Results 1 to 10 of 46

Thread: WiP for Dungeon of the Day (Illustrator)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #8
    Professional Artist Carnifex's Avatar
    Join Date
    Feb 2008
    Location
    Sweden
    Posts
    669

    Default

    Quote Originally Posted by Gamerprinter View Post
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Click image for larger version. 

Name:	grass-n-dirt.jpg 
Views:	83 
Size:	31.9 KB 
ID:	74889
    Looks pretty good! I know you work in Xara. And yes, Illustrator has quite advanced ways of doing this - 15 blending modes (as in PS) and it's easy to combine textures into one single graphic format.
    I know very well how to do it - I just lack time to make good dirt/bump vector textures - just worked 10 hours doing 12 nice trees.
    Last edited by Carnifex; 07-22-2015 at 02:43 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •