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Thread: Inhabitants of the world. Any need for illustrations?

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  1. #1
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Name: Alyssa Corma
    Race: human
    Location: Groam


    Alyssa is a loner. She has always pretty much shunned company and even avoided her own siblings as much as it was possible for a child in a family of six children. She grew up in a socially active family in a socially active city of Port Magalie in Witchlight Strand … and hated every minute of it. She eventually came at peace with her inner demons and learned to tolerate other people around her. But she frequently sought solace by escaping from the city and enjoying the wilderness that the inner lands of the Witchlight Strand offer to those daring to explore them. Her family did come after her many times and practically had to drag to her back with them but eventually it dawned to them that she greatly suffered living in the city and gradually accepted that her place was somewhere else than with them. They parted their ways when Alyssa was 14 years of age and while there were many tears and hugs involved, everyone understood that it would sooner or later come to this. Her family at least tried to postpone the inevitable until Alyssa would be old enough to cope on herself.


    Nine years later and Alyssa has seen the unusual red cliffs that are responsible for the naming of Bloodspires and hold sacred meaning to the demihuman races living in there. She has seen the sparkling white towers of the mighty city of Bedelhaus in Gruenroth resting on the stern arms of Mount Bedel. She has played “The Game of the Kings” with the legendary champion Merenes Anfala in Jaston. She has bathed in the red waterfalls of Tarsolom and enjoyed her fair share of the relaxing steamy hot bubbling natural waters deep under the city of Illes. She has danced with the minotaur king Maruk in Dumang and watched the setting sun on the endless golden beaches of Sostas. Despite this she has found the time to visit her family in Port Magalie on two occasions.


    She travels throughout the vast kingdom of Groam now seeking new natural wonders, experiences and riches that the great nature can offer her. She has become much more composed and confident during these years and can nowadays even enjoy the companionship of others. Larger crowds and packed cities still frighten her but no longer render her unable to enjoy life in such places. Still, she much more prefers wilderness to cities.
    Alyssa is an experienced traveler now able to find food and shelter in the wilderness, procure and mix healing herbs to cure illnesses, protect herself against drunken bullies and find hiding places if need be. She doesn’t actively pursue companionship during her travels even while traversing the more dangerous routes but she wouldn’t turn down an offer to join small(ish) groups if they would share the same route. When with others Alyssa is relaxed, composed and natural but somewhat shy. She enjoys the little things and keeps a remarkably positive attitude often mixed with hearty laughter. The elves of Witchlight Strand taught her the valuable skill of writing and on occasion she writes down chapters of her experiences on the road.

    ### PIC ###

    Click image for larger version. 

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    Last edited by 12rounds; 09-21-2017 at 05:21 AM.

  2. #2
    Administrator Redrobes's Avatar
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    Cool to see some more portraits. I will try and get a special thumbnailer for this thread going. I had to make a special version for something a month or two ago so I have a bit mroe idea of what to do. Its on my list of things to do now so hopefully ill remember to do it soon. I'll try to do it this week in fact. This is such a great thread !

  3. #3
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Name: Hal B'gohd
    Race: human
    Location: Callistra, Calishem


    Trade routes - both land and sea routes - go from Calishem to all over the continent and booming trade during a time of peace has brought wealth and culture to Calishem beyond anything seen in the history of the continent. Hal B'gohd is one of dozens of the so called Merchant Princes - practically mercantile companies which are run by administrative personnel, controlled by boards of directors and day-to-day -operations carried out by employees. B'Gohd leads his own trade house which he has founded, grown and nurtured from scratch and which currently owns six merchant ships and two dozen caravan convoys and employing nearly 200 people.

    Hal has left administrative duties to a few loyal and trusted directors and rather spends his time on the field doing what he is best at: organizing, trading and dealing. He has an uncanny ability to turn even seemingly unprofitable scenarios to profitable ones and he also has the sense to turn down bad deals which would eventually turn sour. His profession has taken him to all edges of the continent and he speaks all the major trade dialects used anywhere on the continent. Deals are just so much easier to make when a common language is found.

    One of Hal's principles is that he never cheats. Plenty of opportunities to make quick fortunes has certainly been opened up to him, but his long-term business plan is to never cheat anyone because they may have dealings again in the future. It doesn't mean he can't drive a hard bargain - because he can and frequently does so. But his business partners are never forced or arm-twisted to deals which could potentially lead to vengeful enemies. Hal is a person full of positive attitude and sometimes even unwarranted optimism, he never falls victim to wallowing in self-pity or gloomy mood swings. Usually with a smile on his face he is an outgoing and easily approachable person whose ability in storytelling is seconded only by his capabilities as a merchant.

    ### PIC ###
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    Last edited by 12rounds; 09-21-2017 at 05:22 AM.

  4. #4
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Not dead yet. A traveling entertainer, a stone golem and an adventurer.
    ### PIC ###
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    ### PIC ###
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    Last edited by 12rounds; 09-21-2017 at 06:42 AM.

  5. #5
    Administrator Redrobes's Avatar
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    Hey good to see you back Kimmo ! I did make a start on getting a directory of all the images so far and try to get some way of putting them into the forum. I probably need to have another chat with Robbie about that and get a custom page layout built up and then populated.

    These three look great - as usual !

  6. #6

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    These are incredible. Great to see you're still around!


    -IG

  7. #7
    Administrator ChickPea's Avatar
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    I love the stone golem. He's fantastic.
    "We are the music makers, and we are the dreamers of dreams"

  8. #8
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Today some top down tokens. I hope they are of some use.
    Each is in alpha mapped PNG format (560x560 pixels in size).


    A selection of evil cultists (get them all via this zip file):
    Click image for larger version. 

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ID:	103097Click image for larger version. 

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ID:	103098Click image for larger version. 

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ID:	103100Click image for larger version. 

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    And a selection of castle guards (get them all via this zip file):
    Click image for larger version. 

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    And here is an illustration of the castle guard:
    ### PIC ###
    Click image for larger version. 

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ID:	103113
    Last edited by 12rounds; 01-07-2018 at 12:34 PM.

  9. #9
    Administrator Redrobes's Avatar
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    Those will come in handy - esp the guards. Are these CC-BY or similar like most of your previous work ?

  10. #10
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Hi Redrobes!
    Yup... CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/).

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