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Thread: [WIP] World of Aduhr

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  1. #30
    Guild Artisan Charerg's Avatar
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    The resolution of the world map is 5800x2900. In the case of Urgaleon, it is the same as in the regional map I posted (1120x1010). I've been a bit reluctant to use Wilbur's Dilate+Erode for fear of losing details, but maybe if I do the Wilbur-processing at 2x resolution it becomes less of a problem.

    Btw, here is how the world map looks like now (with the deglaciated topography):
    Click image for larger version. 

Name:	Aduhr VI.png 
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    What is a bit of an issue are the "stretch marks" resulting from re-projecting the polar-centric equirectangular back to regular equirectangular via GProjector. While browsing through Worldbuilding Pasta's blog a while back, I noticed he had an alternate method of reprojecting maps, using a Python-script as I recall. I think the main benefit was the lack of GProjector's resolution limits, anyone tried out if it also produces less distortion?
    Last edited by Charerg; 04-05-2024 at 07:53 AM.

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