Page 3 of 6 FirstFirst 123456 LastLast
Results 21 to 30 of 57

Thread: [WIP] Tanaephis arrives in colour

  1. #21
    Banned User
    Join Date
    Jul 2014
    Location
    Traverse City, Michigan, USA
    Posts
    2,547

    Default

    This is a gorgeous map! I can't wait until it's done

    My only comment is that the lines in the forests are not clear. At first I thought they were supposed to be hills, then I finally figured out that they are streams, but they don't look like that.

    I definitely approve of this idea to indicate where the streams are inside the forests, but I think it needs a little work to make it clearer.

    The one place that works perfectly is the stream right at the top of the Mertepente forest. That one looks like a sunken place in trees ... all the rest look like mounds. So whatever you did there, see if you can carry it over to the rest. If the lines through the forests look like sunken gaps in the trees, it is far clearer what it means.

  2. #22
    Guild Adept Facebook Connected Dain's Avatar
    Join Date
    Jun 2009
    Location
    Brest, France
    Posts
    250

    Default

    Thanks for taking the time making your point

    I see what you mean and will do accordingly. I probably rushed too fast doing the streams :/

    Thanks

  3. #23
    Guild Adept Barek333's Avatar
    Join Date
    Sep 2011
    Location
    Stuttgart
    Posts
    385

    Default

    Great map, I for one love what you have done with the streams But yes they look a bit different from forest to forest, follow the bog south forest style if you will redo some.

    Cheers,
    Barek
    I'm allergic to pollen! - Amaranthus hypochondriacus

  4. #24
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Stafford, VA, USA
    Posts
    7,472

    Default

    I agree with my esteemed colleagues about the rivers. I have a question: why is the coastline in the northwest, just above Erebus Island, so smooth and well, artificial looking while everywhere else it looks natural?

    Got to say, this is a great piece of work!

  5. #25
    Guild Adept Facebook Connected Dain's Avatar
    Join Date
    Jun 2009
    Location
    Brest, France
    Posts
    250

    Default

    Quote Originally Posted by Barek333 View Post
    Great map, I for one love what you have done with the streams But yes they look a bit different from forest to forest, follow the bog south forest style if you will redo some.
    Barek
    Yep, I actually remember myself speeding too fast doing them. I will definitely do something about it!

    Quote Originally Posted by Diamond View Post
    I agree with my esteemed colleagues about the rivers. I have a question: why is the coastline in the northwest, just above Erebus Island, so smooth and well, artificial looking while everywhere else it looks natural?
    Got to say, this is a great piece of work!
    Thanks,
    Regarding this part of the coast where it's straight ... It's actually a wall. The setting says it's been done in ancient times by dwarves, to say it simply. The inland part is below sea level. Three keeps provide "fresh" water by creating the three rivers. How's it even possible is a secret. Sourcebook isn't out yet. It's a shame the game isn't translated into english, really. It's a good game.

  6. #26
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    Awesome job love the land texture. Only comment Rhumb lines behind the large text. Have some reps! Beautiful.

  7. #27
    Banned User
    Join Date
    Jul 2014
    Location
    Traverse City, Michigan, USA
    Posts
    2,547

    Default

    Maybe you could put some crenelations on that wall, or even just label it "Ancient Dwarven Seawall", anything to make clear what it is

  8. #28

    Default

    Hey Dain, here's something you could do to distinguish it as a wall.
    Sort of what Chick said. I can send the psd I did if you want that.
    It's just a ps path via pen tool and then a brush along that path.
    Quick and easy.
    Click image for larger version. 

Name:	tanaephis-wip10 crop.jpg 
Views:	118 
Size:	194.0 KB 
ID:	77362

    By the way, this is looking great.

  9. #29
    Guild Adept Facebook Connected Dain's Avatar
    Join Date
    Jun 2009
    Location
    Brest, France
    Posts
    250

    Default

    Thanks guys!

    ah! this is what I call a nice team work
    I'll do that! thanks. It is indeed a better way to interpret the wall

  10. #30
    Banned User
    Join Date
    Jul 2014
    Location
    Traverse City, Michigan, USA
    Posts
    2,547

    Default

    Ohhh, I want that brush!

Page 3 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •