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Thread: WIP - New-Stetven, capital city of Brevoy

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  1. #1

    Wip

    BY THE POWERS OF NECROMANCY!

    So yeah, this thread still exists. So what happened?
    Well I got busy with things, but most importantly the campaign for which this map was going to be used happened. I started using it with my players in its unfinished state, and as things developped I added and improvised details, realized things were missing, weren't interesting, etc, etc..

    And at the end of that I was left with a mess of a layer with "WIP" neon lines everywhere, and lots of notes.
    That kinda made me "give up" and just let the map as is, especially since it was working fine and my players weren't complaining.
    But, now I'm planning another campaign (following the previous one which lasted... around 5 years!), and this city is going to be a pretty important place again.

    So, with all that said, i've cleaned up my notes and ideas, taken missing things and new events into account, and I've recently started going over everything and redrawing, cleaning, etc...

    My last update was version 13 of the map, this is version 19, and there's a lot that's changed!
    There's a few places that are still WIP (palace, a park, the two cemetaries, cathedral and carnival), and a lot of "unique buildings" are for now just the outline with a different colour.
    The building clusters were recently redrawn and adjusted after having modified some places so much (I took the opportunity to fix and widen a few streets and other things). I'm still planning on detailing the clusters (or blocks) more, now that I have more resolution and everything is cleaner.

    You might notice the buildings/clusters are missing the overlay texture, I forgot to put it back on for this export, it's easier to do things with it turned off. The clusters themselves have very pixelly lines for now, at least it's better than messy blurry pixelly lines.

    I'd love some feedback on things, are things better, have I removed/added too much in some places, that kinda thing. I'm uncertain about the palace hill forest (the central hill) for example.

    Click image for larger version. 

Name:	WIP_19(small).jpg 
Views:	82 
Size:	8.12 MB 
ID:	119989

    (High res version HERE)
    Last edited by Narolas; 01-21-2020 at 12:06 PM.

  2. #2

    Default

    Quote Originally Posted by Narolas View Post
    BY THE POWERS OF NECROMANCY!


    I'd love some feedback on things, are things better, have I removed/added too much in some places, that kinda thing. I'm uncertain about the palace hill forest (the central hill) for example.

    Click image for larger version. 

Name:	WIP_19(small).jpg 
Views:	82 
Size:	8.12 MB 
ID:	119989

    (High res version HERE)
    I am just now finding this thread, and by the powers of necromancy I am resurrecting it! (Hopefully my roll is high enough.)

    I'm coming back to Pathfinder after years and years of absence. (Thanks to Paizo and Savage Worlds collaborating to produce Pathfinder for Savage Worlds) and I am going to be running the Kingmaker adventure path for a group of long-time gaming buddies. (We have been rolling dice together for over 30 years.)

    I'm curious if you've ever continued working on this map? If you have, do you have any updates? Even if you haven't, the work so far (as of 2020) has been fantastic, and I'll gladly use what you have already posted here for my home campaign. (If that's ok I hope. There's no streaming or any monetization at all. Just old friends sitting around a table rolling shiny math rocks.)

    Thanks for all the work and updates you did provide!

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