Results 1 to 6 of 6

Thread: Eridia

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Artisan Pixie's Avatar
    Join Date
    Jan 2014
    Location
    Lisbon
    Posts
    939

    Default

    Oi TT1, benvindo à guild! Aqui, Lisboa. Quis dar-te este cumprimento em português primeiro, mas agora continuo em inglês.

    Quote Originally Posted by TT1 View Post
    1) Looking at the map I created on FT, it's okay with it, or I should actually generate a new world with "Wilbur Ridged Multifractal"?

    2) I'm clearly panicked and indecisive about what to do after generating my world in the FT, because of the huge amount of information available. There are many tutorials suggesting do several things as fill basin, erosion and incise flow. What is the most satisfactory method you personally use to shape the terrain?

    3) What is the most satisfactory method you use to generate rivers?
    The question to all these three questions depends on how long you want to spend creating the geography of the world, how much you want it to look like an Earth-like planet and how deep into the details of geography you want to dive.

    FT is pretty quick in generating a planet. If you care about tectonics, even if slightly, it won't automatically yield a believable set of continents. Still, you can raise and lower land in FT, as if painting, and I've seen some folks here using that technique.

    If you want to decide tectonics, mountain placement, climates and all that, then FT isn't the way to go - in this case the only way to go takes a lot of time and a lot of effort and you can start by reading some long threads of people who are doing it this way (the harder way).

    Rivers and terrain is naturaly shaped by erosion and the program Wilbur is the best to do this. If you are aiming for a continent only, don't bother with a whole world aproach - sketch a continent and learn to use Wilbur creatively (with a pinch of geology/tectonics for realism).

    And a note of advice/warning from a fellow who is also recreating an imaginary world from his early teenage years... Decide early how much of the imaginary world of your childhood can be deleted to give way to coherence.

  2. #2
    Guild Novice Facebook Connected TT1's Avatar
    Join Date
    Nov 2015
    Location
    Rio de Janeiro
    Posts
    20

    Default

    Quote Originally Posted by J.Edward View Post
    Sorry TT, it's been a busy week.
    I'll try to swing back by here later today and take a longer look and comment.
    Just quick, I like the land shapes in the color pic.
    There's some diagonal lines that seem odd though.
    Thanks man. I appreciate it.

    Yeah, I hate those diagonal lines. I hate those diagonal lines. Should be the lines that people hate the original FT function.


    Quote Originally Posted by Pixie View Post
    Oi TT1, benvindo à guild! Aqui, Lisboa. Quis dar-te este cumprimento em português primeiro, mas agora continuo em inglês.
    Obrigado pelas suas palavras, Pixie!


    Quote Originally Posted by Pixie View Post
    If you want to decide tectonics, mountain placement, climates and all that, then FT isn't the way to go - in this case the only way to go takes a lot of time and a lot of effort and you can start by reading some long threads of people who are doing it this way (the harder way).
    These are bad news. I thought FT did all the work with climate and mountains placement correctly. It gives me a lot to think about.

    Quote Originally Posted by Pixie View Post
    Rivers and terrain is naturaly shaped by erosion and the program Wilbur is the best to do this. If you are aiming for a continent only, don't bother with a whole world aproach - sketch a continent and learn to use Wilbur creatively (with a pinch of geology/tectonics for realism).
    I have to dig deeper in Wilbur. I only scratched its surface and there is much to move there, but this is not very didactic. I think I have a long way to go yet.

    Since I could abandon my original map, I just need a process that runs a coherent map, with erosion, land and rivers, so that I can then work in the forests and details of cities and points of interest. I do not need to be a wonderful and beautiful map, since I will only use it as the basis of the creation of societies and people of my setting process.

    It seems that is far more bureaucratic and inaccurate than I thought. I imagined that at this point the software would do a lot more and would work on creating worlds in more detail and with more customization options. That's weird .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •