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Thread: November Challenge: Zyrcine Cluster

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  1. #6
    Guild Adept
    Join Date
    Apr 2008
    Location
    Sacramento, CA, USA
    Posts
    275

    Post Updated WIP

    Here is an updated WIP. I turned on the 'background" star layer and added some labels and a legend.

    One thing I wanted to stick to with this particular project was modularity. Each star is on its own layer, as is the star's label. That way, they can be turned on and off to suit the needs of the individual Game Master. It is also easy to add new stars or remove stars that you don't like. The legend can be toggled as well. For this contest, all that doesn't matter much. Afterward, I will post a Zip file with the XCF (Gimp native format) for y'all to play with.

    The background stars are a love/hate thing with me. On one hand, I think they add a lot of beauty to the map. On the other hand, it sort of confuses the scale and makes my OCD scream out. I've settled on the idea that this map is as much an artistic representation as it is a functional map and left them in.

    I actually find that I am getting close to the end of the graphical part of this project. I want to try to draw in a trade route. I tried that once already, but it looked nasty. I have some experimenting to do. I may also try a nebula. Not sure about that one yet.

    Enjoy.

    ( That was much longer than I intented. )

    ### Latest WIP ###
    Last edited by nolgroth; 11-11-2008 at 03:15 AM.

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