Dayum, that's lookin goood (with a bunch more O's)! Nice job man. I tried to bonk thee but, alas, your THACO warded me off so I have to spread some love.
Dayum, that's lookin goood (with a bunch more O's)! Nice job man. I tried to bonk thee but, alas, your THACO warded me off so I have to spread some love.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Thanks for the compliment, Ascension. As you can see, I removed the part of the castle wall that was going over the river. I figured it would prevent any potential use of the river (especially now since the walls are mainly historical and not really up to standards for defensive purposes). I'll probably post the Greyhawk version in the Finished Maps section of the Gallery once I finish detailing the Legend for the various buildings.
I think I'm done with this map for the time being. I need a break from it and besides, I want to start writing it up for my AD&D campaign. I really do appreciate all the help from everyone and I have repped those that I could (a few of you I couldn't until I spread the love around a bit more - I have already repped you recently ).
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I may be new... But I don't feel like the ruins are ruins... they are way too clean to be ruins I feel. they look more like incomplete wall segments...
To me they need some harder changes in their coloring to show major holes in the walls like; whole section, then 30 feet of nothing but the last few feet of height left, then the rest of the wall complete again.
Take a BIG bite out of a piece of toast, then stand it up with the bite you took at the top, then look strait down at that and you will see what I mean.. Cannonball? lol
peace
Terry
Thanks for the comment, Terry. I know exactly what you're saying. I had considered adding rubble/additional shading to the walls but I decided against it several reasons. First off, I don't consider these walls be in complete ruins. Maybe the word 'ruins' wasn't the right one (I do sometimes find it hard to find the right words to express my ideas). In my mind, the walls are still in use but not in the best condition (they are showing their age).
I basically saw the fortification walls as being a relic of the town's past (perhaps a hundred years old or so). The town once suffered raids/attacks from the enemy, but the area has been peaceful for some time now so the old protective walls have deteriorated with the passage of time and neglect. I do envision the interior walls probably being used more often than the outer walls though (mainly because the centre of the town is the administrative heart of the town). Perhaps the thieves' guild is using the outer towers for nefarious purposes since they are so close to the shanty huts.
I also decided against the idea of including rubble because I figured the local townspeople would have snatched any loose, usable rock for their own purposes. I picture some of the older stonework would be incorporated into the various buildings/bridges/road markers/etc.
For the generic map, I'm leaving the status of the walls and their ultimate use up to the Game Master/Dungeon Master to decide. My original idea was to produce a series of generic maps that a DM could plug into his game and use without too much alteration. As for the Greyhawk version, I'm working on the background details behind the history of the town of Ardkeep and those that call it home.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Hi Turgenev :-)
I absolutely love your Fantasy RPG Town Map and the whole article, however could you please post some details on how you actually created the buildings, what size was the initial image in Photoshop and could you please post a small piece as a .psd so we can all learn how you did it...
Take care,
Matt
Glad you liked the map, Matt. Sorry for the lateness of the reply but I'm not around these parts as often as I used to be. I've cut back my involvement with 90% of message boards that I used to visit so I would use that time more efficiently on my work. That map was from some time ago but I drew the houses by hand, scanned them in the computer, and then did a lot of copy & paste to get them where I wanted them. I added a colour overlay and a slight bevel/emboss to rise the houses off the page. As for posting a piece of the psd file, I'm sorry to say I can't. It is on my old and very dead computer.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Does anyone/or would anyone like to share their knowledge on how to create just a few small houses/cottages similar to Turgenev maps? I would be forever grateful for my gaming group? A .psd even if very small would be really useful to take apart the layers and see how its done :-(
Holy thread-rez Batman!
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Thank you for Rez'ing this thread, Very nice work on this town usable for just about any type of campaign.
BOB
We do not stop playing because we grow old.
We grow old because we stop playing.
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