I've replaced the original map with the revised one. I changed the thickness of the stroke on the castle walls as suggested by torstan. Good call.
I've replaced the original map with the revised one. I changed the thickness of the stroke on the castle walls as suggested by torstan. Good call.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Looking good.
I'm glad the comments were useful. The explanation as the remains of the fortifications of a much older settlement makes more sense now. I also wondered about the pond to the NE. It looked to me like a place where the fortifications had been breached by some large explosion and the river had flowed through into the crater, or just where the wall had been taken down by sappers and the river had flowed through into the depression on the far side.
Looks done to me. What else do you want to do to it?
My Finished Maps | My Challenge Maps | Still poking around occasionally...
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I like that idea. I might have to use it if I ever get to writing up the town for my own AD&D game.
I was thinking of playing around with the background layer to add some elevation. Basically I was going to apply the Burn Tool to the grass background to give a sense of depth. I also want to reread pyrandon's tutorial to see if there were any other touches I can add. I will resave the PSD file so if any changes don't work out the way I'm hoping, the original will remain untouched.
This map is pretty close to being done and it might be time for me to start a new one. It is a nice change from drawing dungeons (but more time consuming).
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I'd avoid using the burn tool directly on the grass layer as it will change your colours. I'd recommend using a mid-gray overlay layer and then adding light and dark to that (possibly using burn/dodge on that layer) to get your elevations.
I look forward to seeing the results of your experimenting.